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add static cleanup in EcsWorld during InitializeOnLoad
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@ -109,6 +109,8 @@ namespace DCFApixels.DragonECS.Unity.Editors
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{
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{
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static UnityEditorUtility()
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static UnityEditorUtility()
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{
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{
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EcsWorld.ResetStaticState();
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_integrationAssembly = typeof(UnityEditorUtility).Assembly;
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_integrationAssembly = typeof(UnityEditorUtility).Assembly;
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List<Type> serializableTypes = new List<Type>();
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List<Type> serializableTypes = new List<Type>();
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