add static cleanup in EcsWorld during InitializeOnLoad

This commit is contained in:
DCFApixels 2025-03-10 23:03:03 +08:00
parent 11523413d0
commit 46aef0be48

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@ -109,6 +109,8 @@ namespace DCFApixels.DragonECS.Unity.Editors
{
static UnityEditorUtility()
{
EcsWorld.ResetStaticState();
_integrationAssembly = typeof(UnityEditorUtility).Assembly;
List<Type> serializableTypes = new List<Type>();