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https://github.com/DCFApixels/DragonECS-Unity.git
synced 2025-09-18 10:04:36 +08:00
Update style
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0ccedb80a1
commit
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8
src/Debug/Editor.meta
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8
src/Debug/Editor.meta
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fileFormatVersion: 2
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guid: ac4f146726b3ca444978fd7af0f5f883
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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34
src/Debug/Editor/EcsEditor.cs
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34
src/Debug/Editor/EcsEditor.cs
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#if UNITY_EDITOR
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEditor;
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namespace DCFApixels.DragonECS.Unity.Editors
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{
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public static class EcsEditor
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{
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public static GUIStyle GetStyle(Color color)
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{
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GUIStyle style = new GUIStyle(GUI.skin.box);
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Color componentColor = color;
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componentColor.a = 0.15f;
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style.normal.background = CreateTexture(2, 2, componentColor);
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return style;
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}
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private static Texture2D CreateTexture(int width, int height, Color color)
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{
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var pixels = new Color[width * height];
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for (var i = 0; i < pixels.Length; ++i)
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pixels[i] = color;
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var result = new Texture2D(width, height);
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result.SetPixels(pixels);
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result.Apply();
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return result;
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}
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}
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}
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#endif
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11
src/Debug/Editor/EcsEditor.cs.meta
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11
src/Debug/Editor/EcsEditor.cs.meta
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fileFormatVersion: 2
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guid: f72bc8ca8108c2b4aac41df126dba1e1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -86,10 +86,10 @@ namespace DCFApixels.DragonECS.Unity
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string name = type.Name;
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string name = type.Name;
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Color color = (GetAttribute<DebugColorAttribute>(type) ?? _fakeDebugColorAttribute).GetUnityColor();
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Color color = (GetAttribute<DebugColorAttribute>(type) ?? _fakeDebugColorAttribute).GetUnityColor();
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Color defaultBackgroundColor = GUI.backgroundColor;
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//Color defaultBackgroundColor = GUI.backgroundColor;
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GUI.backgroundColor = color;
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//GUI.backgroundColor = color;
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.BeginVertical(EcsEditor.GetStyle(color));
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if (Target.showInterfaces)
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if (Target.showInterfaces)
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{
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{
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GUILayout.Label(string.Join(", ", type.GetInterfaces().Select(o => o.Name)), _interfacesStyle);
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GUILayout.Label(string.Join(", ", type.GetInterfaces().Select(o => o.Name)), _interfacesStyle);
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@ -97,20 +97,21 @@ namespace DCFApixels.DragonECS.Unity
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GUILayout.Label(name, EditorStyles.boldLabel);
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GUILayout.Label(name, EditorStyles.boldLabel);
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GUILayout.EndVertical();
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GUILayout.EndVertical();
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GUI.backgroundColor = defaultBackgroundColor;
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//GUI.backgroundColor = defaultBackgroundColor;
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}
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}
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private void DrawRunner(IEcsRunner runner)
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private void DrawRunner(IEcsRunner runner)
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{
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{
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Type type = runner.GetType();
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Type type = runner.GetType();
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Color color = (GetAttribute<DebugColorAttribute>(type) ?? _fakeDebugColorAttribute).GetUnityColor();
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Color color = (GetAttribute<DebugColorAttribute>(type) ?? _fakeDebugColorAttribute).GetUnityColor();
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Color defaultBackgroundColor = GUI.backgroundColor;
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//Color defaultBackgroundColor = GUI.backgroundColor;
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GUI.backgroundColor = color;
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//GUI.backgroundColor = color;
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.BeginVertical(EcsEditor.GetStyle(color));
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//GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.Label(type.Name, EditorStyles.boldLabel);
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GUILayout.Label(type.Name, EditorStyles.boldLabel);
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GUILayout.Label(string.Join(", ", runner.Targets.Cast<object>().Select(o => o.GetType().Name)));
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GUILayout.Label(string.Join(", ", runner.Targets.Cast<object>().Select(o => o.GetType().Name)));
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GUILayout.EndVertical();
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GUILayout.EndVertical();
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GUI.backgroundColor = defaultBackgroundColor;
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//GUI.backgroundColor = defaultBackgroundColor;
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}
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}
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private TAttribute GetAttribute<TAttribute>(Type target) where TAttribute : Attribute
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private TAttribute GetAttribute<TAttribute>(Type target) where TAttribute : Attribute
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@ -6,7 +6,11 @@ namespace DCFApixels.DragonECS.Unity
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{
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{
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public static Color GetUnityColor(this DebugColorAttribute self)
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public static Color GetUnityColor(this DebugColorAttribute self)
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{
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{
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return new Color(self.r / 255f, self.g / 255f, self.b / 255f);
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return new Color(self.rn, self.gn, self.bn);
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}
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public static Color32 GetUnityColor32(this DebugColorAttribute self)
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{
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return new Color32(self.r, self.g, self.b, 255);
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}
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}
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}
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}
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}
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}
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