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https://github.com/DCFApixels/DragonECS-Unity.git
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defines refactoring
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using DCFApixels.DragonECS.Unity;
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using UnityEngine;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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@ -1,4 +1,7 @@
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using UnityEngine;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using System;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using System;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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@ -1,3 +1,6 @@
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using System.Runtime.CompilerServices;
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using UnityEngine;
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using DCFApixels.DragonECS.Unity;
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using DCFApixels.DragonECS.Unity;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using DCFApixels.DragonECS.Unity;
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using UnityEngine;
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namespace DCFApixels.DragonECS
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using DCFApixels.DragonECS.RunnersCore;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using DCFApixels.DragonECS.RunnersCore;
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using DCFApixels.DragonECS.Unity.Internal;
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using System;
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using System.Collections.Generic;
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@ -1,4 +1,7 @@
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using DCFApixels.DragonECS.Unity;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using DCFApixels.DragonECS.Unity;
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using UnityEngine;
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namespace DCFApixels.DragonECS
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using DCFApixels.DragonECS.Unity;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using DCFApixels.DragonECS.Unity;
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using DCFApixels.DragonECS.Unity.Internal;
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using System;
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using System.Linq;
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using DCFApixels.DragonECS.Unity;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using DCFApixels.DragonECS.Unity;
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using DCFApixels.DragonECS.Unity.Internal;
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using System;
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using System.Linq;
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using DCFApixels.DragonECS.Unity.Editors;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using DCFApixels.DragonECS.Unity.Editors;
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using System;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace DCFApixels.DragonECS
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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namespace DCFApixels.DragonECS
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{
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public interface IEntityTemplate : ITemplateNode { }
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using System;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using DCFApixels.DragonECS.Unity;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using DCFApixels.DragonECS.Unity;
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using DCFApixels.DragonECS.Unity.Internal;
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using System;
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using UnityEngine;
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using DCFApixels.DragonECS.Unity;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using DCFApixels.DragonECS.Unity;
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using DCFApixels.DragonECS.Unity.Internal;
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using System;
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using UnityEngine;
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using DCFApixels.DragonECS.Unity.Editors;
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#if DISABLE_DEBUG
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#undef DEBUG
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#endif
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using DCFApixels.DragonECS.Unity.Editors;
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using System;
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using UnityEngine;
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