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https://github.com/DCFApixels/DragonECS-Unity.git
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add EntityDrawer
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parent
2b216bedb1
commit
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26
src/Debug/Editor/EntlongDrawer.cs
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26
src/Debug/Editor/EntlongDrawer.cs
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#if UNITY_EDITOR
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using DCFApixels.DragonECS.Unity.Internal;
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using UnityEditor;
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using UnityEngine;
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using static UnityEditor.EditorGUI;
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namespace DCFApixels.DragonECS.Unity.Editors
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{
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[CustomPropertyDrawer(typeof(entlong))]
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internal class EntlongDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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//base.OnGUI(position, property, label);
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using (new DisabledScope(false))
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{
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EntitySlotInfo slotInfo = new EntitySlotInfo(property.FindPropertyRelative("_full").longValue);
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var (labelRect, barRect) = RectUtility.HorizontalSliceLeft(position, EditorGUIUtility.labelWidth * 0.65f);
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EditorGUI.LabelField(labelRect, label);
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EcsGUI.EntityBar(barRect, EcsGUI.EntityStatus.Alive, slotInfo.id, slotInfo.gen, slotInfo.world);
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}
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}
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}
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}
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#endif
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11
src/Debug/Editor/EntlongDrawer.cs.meta
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11
src/Debug/Editor/EntlongDrawer.cs.meta
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fileFormatVersion: 2
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guid: 614e6caafa5d5724fbb3324ea3a60194
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -101,7 +101,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
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GUILayout.BeginHorizontal();
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GUILayout.BeginHorizontal();
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var symbol = _defineSymbols[i];
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var symbol = _defineSymbols[i];
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symbol.isOn = EditorGUILayout.Toggle(symbol.isOn, GUILayout.Width(checkBoxWidth));
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symbol.isOn = EditorGUILayout.Toggle(symbol.isOn, GUILayout.Width(checkBoxWidth));
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if(symbol.name == "DEBUG")
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if (symbol.name == "DEBUG")
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{
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{
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GUILayout.Label(symbol.name + " (Build Olny)", GUILayout.ExpandWidth(false));
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GUILayout.Label(symbol.name + " (Build Olny)", GUILayout.ExpandWidth(false));
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}
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}
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@ -195,7 +195,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
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else
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else
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{
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{
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GUIContent label = UnityEditorUtility.GetLabel(name);
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GUIContent label = UnityEditorUtility.GetLabel(name);
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if(componentProperty.propertyType == SerializedPropertyType.Generic)
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if (componentProperty.propertyType == SerializedPropertyType.Generic)
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{
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{
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EditorGUILayout.PropertyField(componentProperty, label, true);
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EditorGUILayout.PropertyField(componentProperty, label, true);
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}
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}
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