add EntityDrawer

This commit is contained in:
Mikhail 2024-05-13 18:21:51 +08:00
parent 2b216bedb1
commit 5dfe28e87d
4 changed files with 41 additions and 4 deletions

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#if UNITY_EDITOR
using DCFApixels.DragonECS.Unity.Internal;
using UnityEditor;
using UnityEngine;
using static UnityEditor.EditorGUI;
namespace DCFApixels.DragonECS.Unity.Editors
{
[CustomPropertyDrawer(typeof(entlong))]
internal class EntlongDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
//base.OnGUI(position, property, label);
using (new DisabledScope(false))
{
EntitySlotInfo slotInfo = new EntitySlotInfo(property.FindPropertyRelative("_full").longValue);
var (labelRect, barRect) = RectUtility.HorizontalSliceLeft(position, EditorGUIUtility.labelWidth * 0.65f);
EditorGUI.LabelField(labelRect, label);
EcsGUI.EntityBar(barRect, EcsGUI.EntityStatus.Alive, slotInfo.id, slotInfo.gen, slotInfo.world);
}
}
}
}
#endif

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