fix naming

This commit is contained in:
Mikhail 2024-10-11 23:48:15 +08:00
parent 9cabcf13da
commit 74d6ecb81e
3 changed files with 4 additions and 4 deletions

View File

@ -162,7 +162,7 @@ namespace DCFApixels.DragonECS.Unity.RefRepairer.Editors
{ {
const string LIST_EMPTY_MESSAGE = "List of Missings is Empty"; const string LIST_EMPTY_MESSAGE = "List of Missings is Empty";
const string COLLECT_BUTTON = "Collect Missings"; const string COLLECT_BUTTON = "Collect Missings";
if (_missingRefContainer.IsEmplty) if (_missingRefContainer.IsEmpty)
{ {
GUILayout.Label("", GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true)); GUILayout.Label("", GUILayout.ExpandHeight(true), GUILayout.ExpandWidth(true));
using (EcsGUI.SetFontSize(14)) using (EcsGUI.SetFontSize(14))
@ -193,7 +193,7 @@ namespace DCFApixels.DragonECS.Unity.RefRepairer.Editors
_missingRefContainer.Collect(); _missingRefContainer.Collect();
_cachedMissingsResolvingDatas = _missingRefContainer.MissingsResolvingDatas.Values.ToArray(); _cachedMissingsResolvingDatas = _missingRefContainer.MissingsResolvingDatas.Values.ToArray();
InitList(); InitList();
if (_missingRefContainer.IsEmplty) if (_missingRefContainer.IsEmpty)
{ {
_isNoFound = true; _isNoFound = true;
} }

View File

@ -18,7 +18,7 @@ namespace DCFApixels.DragonECS.Unity.RefRepairer.Editors
public CollectedAssetMissingRecord[] collectedMissingTypesBuffer = null; public CollectedAssetMissingRecord[] collectedMissingTypesBuffer = null;
public int collectedMissingTypesBufferCount = 0; public int collectedMissingTypesBufferCount = 0;
public readonly Dictionary<TypeData, MissingsResolvingData> MissingsResolvingDatas = new Dictionary<TypeData, MissingsResolvingData>(); public readonly Dictionary<TypeData, MissingsResolvingData> MissingsResolvingDatas = new Dictionary<TypeData, MissingsResolvingData>();
public bool IsEmplty public bool IsEmpty
{ {
get { return collectedMissingTypesBufferCount == 0; } get { return collectedMissingTypesBufferCount == 0; }
} }

View File

@ -37,7 +37,7 @@ namespace DCFApixels.DragonECS.Unity.RefRepairer.Editors
} }
public static void RepaieAsset(MissingRefContainer container) public static void RepaieAsset(MissingRefContainer container)
{ {
if (container.IsEmplty) { return; } if (container.IsEmpty) { return; }
for (int i = 0; i < container.collectedMissingTypesBufferCount; i++) for (int i = 0; i < container.collectedMissingTypesBufferCount; i++)
{ {