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add HideInCallstack for DebugService
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@ -34,6 +34,9 @@ namespace DCFApixels.DragonECS
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{
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return new UnityDebugService();
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}
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#if UNITY_2021_3_OR_NEWER
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[HideInCallstack]
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#endif
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public override void Print(string tag, object v)
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{
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if (v is Exception e)
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