mirror of
https://github.com/DCFApixels/DragonECS-Unity.git
synced 2025-09-17 09:24:35 +08:00
Init commit/Add systems debug/Add new runners
This commit is contained in:
parent
898028ff98
commit
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16
DragonECS-Unity.asmdef
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16
DragonECS-Unity.asmdef
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{
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"name": "DCFApixels.DragonECS-Unity",
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"rootNamespace": "DCFApixels",
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"references": [
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"GUID:abb125fa67fff1e45914d0825236f608"
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],
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"noEngineReferences": false
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7
DragonECS-Unity.asmdef.meta
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LICENSE.meta
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README.md.meta
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src.meta
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106
src/GameObjectRef.cs
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106
src/GameObjectRef.cs
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using System.Runtime.CompilerServices;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace DCFApixels.DragonECS.Unity
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{
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public struct GameObjectRef
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{
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public GameObject gameObject;
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public Transform transform;
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public string Name
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => gameObject.name;
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}
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public GameObjectRef(GameObject gameObject)
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{
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this.gameObject = gameObject;
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transform = gameObject.transform;
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}
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}
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public enum GameObjectIcon : byte
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{
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NONE,
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Label_Gray,
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Label_Blue,
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Label_Teal,
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Label_Green,
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Label_Yellow,
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Label_Orange,
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Label_Red,
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Label_Purple,
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Circle_Gray,
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Circle_Blue,
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Circle_Teal,
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Circle_Green,
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Circle_Yellow,
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Circle_Orange,
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Circle_Red,
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Circle_Purple,
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Diamond_Gray,
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Diamond_Blue,
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Diamond_Teal,
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Diamond_Green,
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Diamond_Yellow,
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Diamond_Orange,
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Diamond_Red,
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Diamond_Purple
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}
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public static class GameObjectIconConsts
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{
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public const int RAW_LABEL_ICON_LAST = (int)GameObjectIcon.Label_Purple;
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}
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public static class GameObjectRefExt
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{
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public static ent NewEntityWithGameObject(this IEcsWorld self, string name = "Entity", GameObjectIcon icon = GameObjectIcon.NONE)
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{
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ent result = self.NewEntity();
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GameObject newGameObject = new GameObject(name);
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newGameObject.AddComponent<EcsEntity>()._entity = result;
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result.Write<GameObjectRef>() = new GameObjectRef(newGameObject);
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#if UNITY_EDITOR
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if (icon != GameObjectIcon.NONE)
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{
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string contentName;
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int number = (int)icon - 1;
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if (number < GameObjectIconConsts.RAW_LABEL_ICON_LAST)
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{
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contentName = $"sv_label_{number}";
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}
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else
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{
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number -= GameObjectIconConsts.RAW_LABEL_ICON_LAST;
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contentName = $"sv_icon_dot{number}_pix16_gizmo";
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}
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GUIContent iconContent = EditorGUIUtility.IconContent(contentName);
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EditorGUIUtility.SetIconForObject(newGameObject, (Texture2D)iconContent.image);
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}
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#endif
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return result;
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}
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}
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public class EcsEntity : MonoBehaviour
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{
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internal ent _entity;
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public ent entity
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _entity;
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}
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public bool IsAlive
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _entity.IsAlive();
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}
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}
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}
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11
src/GameObjectRef.cs.meta
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11
src/GameObjectRef.cs.meta
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
8
src/Runner.meta
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8
src/Runner.meta
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fileFormatVersion: 2
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guid: 70c8e3cb9125ee14fad9fdee48c3e8ba
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folderAsset: yes
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|
15
src/Runner/IEcsFixedRunSystem.cs
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15
src/Runner/IEcsFixedRunSystem.cs
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namespace DCFApixels.DragonECS.Unity
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{
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public interface IEcsFixedRunSystem : IEcsSystem
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{
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public void FixedRun(EcsSystems systems);
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}
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public class EcsFixedRunSystemRunner : EcsRunner<IEcsFixedRunSystem>, IEcsFixedRunSystem
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{
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void IEcsFixedRunSystem.FixedRun(EcsSystems systems)
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{
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foreach (var item in targets) item.FixedRun(systems);
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}
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}
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}
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11
src/Runner/IEcsFixedRunSystem.cs.meta
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11
src/Runner/IEcsFixedRunSystem.cs.meta
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15
src/Runner/IEcsLateRunSystem.cs
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15
src/Runner/IEcsLateRunSystem.cs
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namespace DCFApixels.DragonECS.Unity
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{
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public interface IEcsLateRunSystem : IEcsSystem
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{
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public void LateRun(EcsSystems systems);
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}
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public class EcsLateRunSystemRunner : EcsRunner<IEcsLateRunSystem>, IEcsLateRunSystem
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{
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void IEcsLateRunSystem.LateRun(EcsSystems systems)
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{
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foreach (var item in targets) item.LateRun(systems);
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}
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}
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}
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11
src/Runner/IEcsLateRunSystem.cs.meta
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11
src/Runner/IEcsLateRunSystem.cs.meta
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fileFormatVersion: 2
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guid: 385a6c66660032944ad2cce7130715d7
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assetBundleVariant:
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127
src/SystemsDebugSystem.cs
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127
src/SystemsDebugSystem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DCFApixels.DragonECS.Unity
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{
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public class SystemsDebugSystem : IEcsPreInitSystem
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{
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private string _name;
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public SystemsDebugSystem(string name = "Systems")
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{
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_name = name;
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}
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void IEcsPreInitSystem.PreInit(EcsSystems systems)
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{
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SystemsDebugMonitor monitor = new GameObject(EcsConsts.DEBUG_PREFIX + _name).AddComponent<SystemsDebugMonitor>();
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monitor.source = this;
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monitor.systems = systems;
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monitor.systemsName = _name;
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Object.DontDestroyOnLoad(monitor.gameObject);
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}
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}
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public class SystemsDebugMonitor : MonoBehaviour
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{
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internal SystemsDebugSystem source;
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internal EcsSystems systems;
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internal string systemsName;
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internal bool showInterfaces = false;
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}
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#if UNITY_EDITOR
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namespace Editors
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{
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using System;
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using System.Linq;
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using UnityEditor;
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[CustomEditor(typeof(SystemsDebugMonitor))]
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public class SystemsDebugMonitorEditor : Editor
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{
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private DebugColorAttribute _fakeDebugColorAttribute = new DebugColorAttribute(DebugColor.White);
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private Type _debugColorAttributeType = typeof(DebugColorAttribute);
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private GUIStyle _headerStyle;
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private GUIStyle _interfacesStyle;
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private Color _interfaceColor = new Color(0.96f, 1f, 0.16f);
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private SystemsDebugMonitor Target => (SystemsDebugMonitor)target;
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public override void OnInspectorGUI()
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{
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if (Target.source == null)
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return;
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if(_headerStyle == null)
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{
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_headerStyle = new GUIStyle(EditorStyles.boldLabel);
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_interfacesStyle = new GUIStyle(EditorStyles.helpBox);
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_interfacesStyle.hover.textColor = _interfaceColor;
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_interfacesStyle.focused.textColor = _interfaceColor;
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_interfacesStyle.active.textColor = _interfaceColor;
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_interfacesStyle.normal.textColor = _interfaceColor;
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_headerStyle.fontSize = 28;
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}
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GUILayout.Label("[Systems]", _headerStyle);
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Target.showInterfaces = EditorGUILayout.Toggle("Show Interfaces", Target.showInterfaces);
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foreach (var item in Target.systems.AllSystems)
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{
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DrawSystem(item);
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}
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GUILayout.Label("[Runners]", _headerStyle);
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foreach (var item in Target.systems.AllRunners)
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{
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DrawRunner(item.Value);
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}
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}
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private void DrawSystem(IEcsSystem system)
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{
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Type type = system.GetType();
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string name = type.Name;
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Color color = (GetAttribute<DebugColorAttribute>(type) ?? _fakeDebugColorAttribute).GetUnityColor();
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Color defaultBackgroundColor = GUI.backgroundColor;
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GUI.backgroundColor = color;
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GUILayout.BeginVertical(EditorStyles.helpBox);
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if (Target.showInterfaces)
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{
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GUILayout.Label(string.Join(", ", type.GetInterfaces().Select(o => o.Name)), _interfacesStyle);
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}
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GUILayout.Label(name, EditorStyles.boldLabel);
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GUILayout.EndVertical();
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GUI.backgroundColor = defaultBackgroundColor;
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}
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private void DrawRunner(IEcsRunner runner)
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{
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Type type = runner.GetType();
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Color color = (GetAttribute<DebugColorAttribute>(type) ?? _fakeDebugColorAttribute).GetUnityColor();
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Color defaultBackgroundColor = GUI.backgroundColor;
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GUI.backgroundColor = color;
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GUILayout.BeginVertical(EditorStyles.helpBox);
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GUILayout.Label(type.Name, EditorStyles.boldLabel);
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GUILayout.Label(string.Join(", ", runner.Targets.Cast<object>().Select(o => o.GetType().Name)));
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GUILayout.EndVertical();
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GUI.backgroundColor = defaultBackgroundColor;
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}
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private TAttribute GetAttribute<TAttribute>(Type target) where TAttribute : Attribute
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{
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var result = target.GetCustomAttributes(_debugColorAttributeType, false);
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if (result.Length > 0)
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return (TAttribute)result[0];
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return null;
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}
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}
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}
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#endif
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}
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11
src/SystemsDebugSystem.cs.meta
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11
src/SystemsDebugSystem.cs.meta
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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8
src/Utils.meta
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8
src/Utils.meta
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@ -0,0 +1,8 @@
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12
src/Utils/DebugColorAttributeExt.cs
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src/Utils/DebugColorAttributeExt.cs
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using UnityEngine;
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namespace DCFApixels.DragonECS.Unity
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{
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public static class DebugColorAttributeExt
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{
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public static Color GetUnityColor(this DebugColorAttribute self)
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{
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return new Color(self.r / 255f, self.g / 255f, self.b / 255f);
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}
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}
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}
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src/Utils/DebugColorAttributeExt.cs.meta
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11
src/Utils/DebugColorAttributeExt.cs.meta
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11
src/WorldDebugSystem.cs
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src/WorldDebugSystem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DCFApixels.DragonECS.Unity
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{
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public class WorldDebugSystem : MonoBehaviour
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{
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}
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}
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11
src/WorldDebugSystem.cs.meta
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11
src/WorldDebugSystem.cs.meta
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