mirror of
https://github.com/DCFApixels/DragonECS-Unity.git
synced 2025-09-18 01:54:35 +08:00
update debug tools / add WorldPoolsMonitor
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parent
ae53984f9f
commit
a14b058977
@ -5,11 +5,11 @@ namespace DCFApixels.DragonECS.Editors
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{
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public static class EcsEditor
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{
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public static GUIStyle GetStyle(Color color)
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public static GUIStyle GetStyle(Color color, float alphaMultiplier)
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{
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GUIStyle style = new GUIStyle(GUI.skin.box);
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Color componentColor = color;
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componentColor.a = 0.15f;
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componentColor.a *= alphaMultiplier;
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style.normal.background = CreateTexture(2, 2, componentColor);
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return style;
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19
src/Debug/Systems/DebugMonitorBase.cs
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19
src/Debug/Systems/DebugMonitorBase.cs
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@ -0,0 +1,19 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace DCFApixels.DragonECS.Unity.Debug
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{
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public class DebugMonitorBase : MonoBehaviour
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{
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internal string monitorName;
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private void Awake()
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{
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DontDestroyOnLoad(this.gameObject);
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gameObject.SetActive(false);
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}
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}
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}
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11
src/Debug/Systems/DebugMonitorBase.cs.meta
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11
src/Debug/Systems/DebugMonitorBase.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6b7b4bd406553d64589aa4e085d4ff28
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -6,19 +6,17 @@ namespace DCFApixels.DragonECS.Editors
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[FilePath("DragonECS/DebugMonitorPrefs.prefs", FilePathAttribute.Location.ProjectFolder)]
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public class DebugMonitorPrefs : ScriptableSingleton<DebugMonitorPrefs>
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{
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private bool _isShowHidden = false;
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public bool _isShowInterfaces = false;
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public bool IsShowHidden
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private bool _isShowInterfaces = false;
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public bool IsShowInterfaces
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{
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get => IsShowHidden1; set
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get => _isShowInterfaces; set
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{
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IsShowHidden1 = value;
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_isShowInterfaces = value;
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Save(false);
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}
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}
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public bool IsShowHidden1
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private bool _isShowHidden = false;
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public bool IsShowHidden
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{
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get => _isShowHidden; set
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{
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@ -26,6 +24,16 @@ namespace DCFApixels.DragonECS.Editors
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Save(false);
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}
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}
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private bool _poolsToggle = false;
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public bool PoolsToggle
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{
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get => _poolsToggle; set
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{
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_poolsToggle = value;
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Save(false);
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}
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}
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}
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}
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#endif
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@ -1,4 +1,5 @@
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using System.Reflection;
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using DCFApixels.DragonECS.Unity.Debug;
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using System.Reflection;
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using UnityEngine;
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@ -7,27 +8,25 @@ namespace DCFApixels.DragonECS
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[DebugHide, DebugColor(DebugColor.Gray)]
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public class PipelineDebugSystem : IEcsPreInitSystem
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{
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private string _name;
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public PipelineDebugSystem(string name = "Systems")
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private string _monitorName;
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public PipelineDebugSystem(string monitorName = "Pipeline")
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{
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_name = name;
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_monitorName = monitorName;
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}
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void IEcsPreInitSystem.PreInit(EcsPipeline pipeline)
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{
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SystemsDebugMonitor monitor = new GameObject(EcsConsts.DEBUG_PREFIX + _name).AddComponent<SystemsDebugMonitor>();
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SystemsDebugMonitor monitor = new GameObject(EcsConsts.DEBUG_PREFIX + _monitorName).AddComponent<SystemsDebugMonitor>();
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monitor.source = this;
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monitor.pipeline = pipeline;
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monitor.pipelineName = _name;
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Object.DontDestroyOnLoad(monitor.gameObject);
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monitor.monitorName = _monitorName;
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}
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}
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public class SystemsDebugMonitor : MonoBehaviour
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public class SystemsDebugMonitor : DebugMonitorBase
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{
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internal PipelineDebugSystem source;
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internal EcsPipeline pipeline;
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internal string pipelineName;
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}
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#if UNITY_EDITOR
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@ -63,7 +62,7 @@ namespace DCFApixels.DragonECS
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GUILayout.Label("[Systems]", _headerStyle);
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DebugMonitorPrefs.instance._isShowInterfaces = EditorGUILayout.Toggle("Show Interfaces", DebugMonitorPrefs.instance._isShowInterfaces);
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DebugMonitorPrefs.instance.IsShowInterfaces = EditorGUILayout.Toggle("Show Interfaces", DebugMonitorPrefs.instance.IsShowInterfaces);
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DebugMonitorPrefs.instance.IsShowHidden = EditorGUILayout.Toggle("Show Hidden", DebugMonitorPrefs.instance.IsShowHidden);
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GUILayout.BeginVertical();
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@ -76,7 +75,7 @@ namespace DCFApixels.DragonECS
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GUILayout.Label("[Runners]", _headerStyle);
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GUILayout.BeginVertical(EcsEditor.GetStyle(Color.black));
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GUILayout.BeginVertical(EcsEditor.GetStyle(Color.black, 0.2f));
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foreach (var item in Target.pipeline.AllRunners)
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{
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DrawRunner(item.Value);
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@ -89,7 +88,7 @@ namespace DCFApixels.DragonECS
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if(system is SystemsBlockMarkerSystem markerSystem)
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{
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GUILayout.EndVertical();
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GUILayout.BeginVertical(EcsEditor.GetStyle(Color.black));
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GUILayout.BeginVertical(EcsEditor.GetStyle(Color.black, 0.2f));
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GUILayout.BeginHorizontal();
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GUILayout.Label("<");
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@ -107,8 +106,8 @@ namespace DCFApixels.DragonECS
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string name = type.Name;
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Color color = (GetAttribute<DebugColorAttribute>(type) ?? _fakeDebugColorAttribute).GetUnityColor();
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GUILayout.BeginVertical(EcsEditor.GetStyle(color));
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if (DebugMonitorPrefs.instance._isShowInterfaces)
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GUILayout.BeginVertical(EcsEditor.GetStyle(color, 0.2f));
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if (DebugMonitorPrefs.instance.IsShowInterfaces)
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{
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GUILayout.Label(string.Join(", ", type.GetInterfaces().Select(o => o.Name)), _interfacesStyle);
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}
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@ -123,7 +122,7 @@ namespace DCFApixels.DragonECS
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return;
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Color color = (GetAttribute<DebugColorAttribute>(type) ?? _fakeDebugColorAttribute).GetUnityColor();
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GUILayout.BeginVertical(EcsEditor.GetStyle(color));
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GUILayout.BeginVertical(EcsEditor.GetStyle(color, 0.2f));
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GUILayout.Label(type.Name, EditorStyles.boldLabel);
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GUILayout.Label(string.Join(", ", runner.Targets.Cast<object>().Select(o => o.GetType().Name)));
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GUILayout.EndVertical();
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@ -1,3 +1,4 @@
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using DCFApixels.DragonECS.Unity.Debug;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@ -6,15 +7,163 @@ namespace DCFApixels.DragonECS
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{
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public class WorldDebugSystem : IEcsRunSystem
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{
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private string _monitorName;
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private IEcsWorld _ecsWorld;
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public WorldDebugSystem(IEcsWorld ecsWorld)
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public WorldDebugSystem(IEcsWorld ecsWorld, string monitorName = "World")
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{
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_monitorName = monitorName;
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_ecsWorld = ecsWorld;
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WorldDebugMonitor monitor = new GameObject(EcsConsts.DEBUG_PREFIX + _monitorName).AddComponent<WorldDebugMonitor>();
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WorldPoolsMonitor poolsmonitor = new GameObject(EcsConsts.DEBUG_PREFIX + _monitorName).AddComponent<WorldPoolsMonitor>();
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monitor.source = this;
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monitor.world = _ecsWorld;
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monitor.monitorName = _monitorName;
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poolsmonitor.source = this;
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poolsmonitor.world = _ecsWorld;
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poolsmonitor.monitorName = _monitorName;
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}
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public void Run(EcsPipeline pipeline)
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{
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}
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}
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public class WorldDebugMonitor : DebugMonitorBase
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{
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internal WorldDebugSystem source;
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internal IEcsWorld world;
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}
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#if UNITY_EDITOR
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namespace Editors
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{
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using UnityEditor;
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[CustomEditor(typeof(WorldDebugMonitor))]
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public class WorldDebugMonitorEditor : Editor
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{
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private WorldDebugMonitor Target => (WorldDebugMonitor)target;
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}
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}
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#endif
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public class WorldPoolsMonitor : DebugMonitorBase
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{
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internal WorldDebugSystem source;
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internal IEcsWorld world;
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}
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#if UNITY_EDITOR
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namespace Editors
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{
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using System.Linq;
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using UnityEditor;
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using System.Reflection;
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[CustomEditor(typeof(WorldPoolsMonitor))]
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public class WorldPoolsMonitorEditor : Editor
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{
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private static Vector2 _poolBlockMinSize = new Vector2(80, 160);
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private static Vector2 _poolProgressBasrSize = _poolBlockMinSize * new Vector2(1f, 0.8f);
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private WorldPoolsMonitor Target => (WorldPoolsMonitor)target;
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private Vector2 _scroll;
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public override void OnInspectorGUI()
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{
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_scroll = GUILayout.BeginScrollView(_scroll, GUILayout.Height(800f));
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var pools = Target.world.GetAllPools().ToArray().Where(o => !(o is EcsNullPool));
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GUILayout.Label("", GUILayout.ExpandWidth(true));
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float width = GUILayoutUtility.GetLastRect().width;
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Vector3 newPoolBlockSize = _poolBlockMinSize;
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int widthCount = Mathf.Max(1, Mathf.Min((Mathf.FloorToInt(width / _poolBlockMinSize.x)), pools.Count()));
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newPoolBlockSize.x = width / widthCount;
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int x = -1, y = 0;
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foreach (var pool in pools)
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{
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if(++x >= widthCount)
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{
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x = 0;
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y++;
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}
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DrawPoolBlock(pool, new Rect(newPoolBlockSize.x * x, newPoolBlockSize.y * y, newPoolBlockSize.x, newPoolBlockSize.y));
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}
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GUILayout.EndScrollView();
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}
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private void DrawPoolBlock(IEcsPool pool, Rect position)
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{
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Color defaultContentColor = GUI.contentColor;
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GUI.contentColor = Color.black * 0.925f;
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position = AddMargin(position, 1f, 1f);
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EditorGUI.DrawRect(position, Color.black* 0.16f);
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Rect progressBar = new Rect(Vector2.zero, _poolProgressBasrSize);
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progressBar.width = position.width;
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progressBar.center = position.center - Vector2.up * _poolBlockMinSize.y * 0.09f;
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Color mainColor = new Color(0.3f, 1f, 0f, 1f);
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var debugColor = pool.DataType.GetCustomAttribute<DebugColorAttribute>();
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if (debugColor != null)
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{
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mainColor = debugColor.GetUnityColor();
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}
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Color backgroundColor = mainColor * 0.3f + Color.white * 0.2f;
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EditorGUI.DrawRect(progressBar, backgroundColor);
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progressBar.yMin = progressBar.yMax - ((float)pool.EntitiesCount / pool.Capacity) * progressBar.height;
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GUIStyle textStyle0 = EditorStyles.miniBoldLabel;
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textStyle0.alignment = TextAnchor.MiddleCenter;
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Color foregroundColor = mainColor;
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EditorGUI.DrawRect(progressBar, foregroundColor);
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GUI.Label(progressBar, pool.EntitiesCount.ToString(), textStyle0);
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GUIStyle textStyle1 = EditorStyles.miniBoldLabel;
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textStyle1.alignment = TextAnchor.UpperCenter;
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GUI.Label(AddMargin(position, 3f, 3f), "Total\r\n"+ pool.Capacity, textStyle1);
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GUI.contentColor = defaultContentColor;
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GUIStyle textStyle2 = EditorStyles.miniBoldLabel;
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textStyle2.alignment = TextAnchor.LowerCenter;
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GUI.Label(AddMargin(position, 3f, 3f), pool.DataType.Name, textStyle2);
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}
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private Rect AddMargin(Rect rect, Vector2 value)
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{
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return AddMargin(rect, value.x, value.y);
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}
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private Rect AddMargin(Rect rect, float x, float y)
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{
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rect.yMax -= y;
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rect.yMin += y;
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rect.xMax -= x;
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rect.xMin += x;
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return rect;
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}
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}
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}
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#endif
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}
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@ -6,6 +6,7 @@ using UnityEditor;
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namespace DCFApixels.DragonECS
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{
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[DebugColor(DebugColor.Cyan)]
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public struct GameObjectRef
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{
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public GameObject gameObject;
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