refactoring

This commit is contained in:
Mikhail 2023-05-28 05:55:39 +08:00
parent 21a1b40a1e
commit a25ee7bc9d

View File

@ -114,7 +114,7 @@ namespace DCFApixels.DragonECS
private void DrawSystem(IEcsSystem system) private void DrawSystem(IEcsSystem system)
{ {
if (system is SystemsBlockMarkerSystem markerSystem) if (system is SystemsLayerMarkerSystem markerSystem)
{ {
GUILayout.EndVertical(); GUILayout.EndVertical();
GUILayout.BeginVertical(EcsEditor.GetStyle(Color.black, 0.2f)); GUILayout.BeginVertical(EcsEditor.GetStyle(Color.black, 0.2f));
@ -192,7 +192,7 @@ namespace DCFApixels.DragonECS
_processesList.Clear(); _processesList.Clear();
_processeIndexes.Clear(); _processeIndexes.Clear();
if (showHidden) if (showHidden)
_systems = Target.pipeline.AllSystems.Where(o => o is SystemsBlockMarkerSystem == false).ToArray(); _systems = Target.pipeline.AllSystems.Where(o => o is SystemsLayerMarkerSystem == false).ToArray();
else else
_systems = Target.pipeline.AllSystems.Where(o => o.GetType().GetCustomAttribute<DebugHideAttribute>() == null).ToArray(); _systems = Target.pipeline.AllSystems.Where(o => o.GetType().GetCustomAttribute<DebugHideAttribute>() == null).ToArray();