remove recovery reference utils

This commit is contained in:
Mikhail 2024-09-27 23:10:06 +08:00
parent 62d71d2a21
commit a5277126e7
8 changed files with 0 additions and 685 deletions

View File

@ -30,7 +30,6 @@ namespace DCFApixels.DragonECS.Unity.Editors
{
protected override void OnInit()
{
Type referenceBaseType = typeof(Reference<>);
Type fieldType = fieldInfo.FieldType;
if (fieldType.IsGenericType)
{
@ -38,25 +37,12 @@ namespace DCFApixels.DragonECS.Unity.Editors
{
fieldType = fieldType.GetGenericTypeDefinition();
}
if (fieldType == referenceBaseType)
{
_isReferenceWrapper = true;
return;
}
}
_isReferenceWrapper = false;
}
private bool _isReferenceWrapper = false;
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
Init();
if (_isReferenceWrapper)
{
property.Next(true);
}
if (property.managedReferenceValue != null)
{
return EditorGUI.GetPropertyHeight(property, label, true);
@ -69,12 +55,6 @@ namespace DCFApixels.DragonECS.Unity.Editors
protected override void DrawCustom(Rect position, SerializedProperty property, GUIContent label)
{
if (_isReferenceWrapper)
{
property.Next(true);
label.text = property.displayName;
}
if (IsArrayElement)
{
label = UnityEditorUtility.GetLabelTemp();

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@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 6a95e563d250e80489b71ecdd0392cf0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,309 +0,0 @@
#if UNITY_EDITOR
using System;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace DCFApixels.DragonECS.Unity.Internal
{
[Serializable]
internal class UnityEditorCacheBlock
{
[SerializeField]
private int _id;
[SerializeField]
private int _startIndex;
[SerializeField]
private string[] _jsons = new string[256];
[SerializeField]
private byte _jsonsCount;
[SerializeField]
private byte[] _recycledID = new byte[256];
[SerializeField]
private byte _recycledIDCount = 0;
[SerializeField]
private int _fullLength = 0;
private UnityEditorCacheBlock() { }
public UnityEditorCacheBlock(int id)
{
_id = id;
}
public int StartIndex
{
get { return _startIndex; }
}
public int Count
{
get { return _jsonsCount; }
}
public int FullLength
{
get { return _fullLength; }
}
public void Set(string json, ref int id)
{
const int MASK = ~(byte.MaxValue);
byte slotID = (byte)id;
if (slotID == 0)
{
if (_recycledIDCount > 0)
{
id = _recycledID[_recycledIDCount--];
}
else
{
id = _jsonsCount++;
}
id = (id & MASK) | slotID;
}
slotID--;
string oldJson = _jsons[slotID];
if (oldJson != null)
{
_fullLength -= oldJson.Length;
}
_fullLength += json.Length;
_jsons[slotID] = json;
}
public string Get(int id)
{
byte slotID = (byte)id;
_recycledID[_recycledIDCount++] = slotID;
return _jsons[slotID];
}
public bool IsValide()
{
return
_jsons != null &&
_recycledID != null &&
_jsons.Length == 256 &&
_recycledID.Length == 256;
}
public void Reset()
{
_jsons = new string[256];
_recycledID = new byte[256];
_jsonsCount = 0;
_recycledIDCount = 0;
}
}
[FilePath(_CACHE_BLOCKS_FOLDER + ".prefs", FilePathAttribute.Location.ProjectFolder)]
public class UnityEditorCache : ScriptableSingleton<UnityEditorCache>, ISerializationCallbackReceiver
{
private const string _CACHE_BLOCKS_FOLDER = EcsUnityConsts.LOCAL_CACHE_FOLDER + "/" + nameof(UnityEditorCache);
private const int _THRESHOLD_LENGTH = 2048;
private static bool _isInit;
private static string _projectPath;
private static string _cachePath;
private static void Init()
{
if (_isInit) { return; }
_projectPath = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/'));
_cachePath = _projectPath + _CACHE_BLOCKS_FOLDER;
_isInit = true;
}
[SerializeField]
private string[] _blockNames = new string[512];
[SerializeField]
private int _blockNamesCount = 0;
[SerializeField]
private int[] _recycledID = new int[512];
[SerializeField]
private int _recycledIDCount = 0;
public void Set<T>(T data, ref int id)
{
Init();
//try
{
int blockID;
if (id == -1)
{
if (_recycledIDCount > 0)
{
blockID = _recycledID[_recycledIDCount--];
}
else
{
if (_blockNamesCount >= _blockNames.Length)
{
Array.Resize(ref _blockNames, _blockNamesCount << 1);
}
blockID = _blockNamesCount++;
}
id = blockID << 8;
}
else
{
blockID = (id >> 8) & 16_777_215;
if (blockID >= _blockNames.Length)
{
Array.Resize(ref _blockNames, blockID << 1);
}
}
ref string blockName = ref _blockNames[blockID];
string filePath;
if (string.IsNullOrEmpty(blockName))
{
blockName = blockID.ToString();
filePath = Path.Combine(_cachePath, blockName);
string directoryName = _cachePath;
if (!Directory.Exists(directoryName))
{
Directory.CreateDirectory(directoryName);
}
}
else
{
filePath = Path.Combine(_cachePath, blockName);
}
var json = JsonUtility.ToJson(data);
UnityEditorCacheBlock block;
if (File.Exists(filePath))
{
block = JsonUtility.FromJson<UnityEditorCacheBlock>(File.ReadAllText(filePath));
}
else
{
block = new UnityEditorCacheBlock(blockID);
}
block.Set(json, ref id);
File.WriteAllText(filePath, JsonUtility.ToJson(block));
if (block.FullLength < _THRESHOLD_LENGTH)
{
if (_recycledIDCount >= _recycledID.Length)
{
Array.Resize(ref _recycledID, _recycledIDCount == 0 ? 64 : _recycledIDCount << 1);
}
_recycledID[_recycledIDCount++] = blockID;
}
Save(true);
}
//catch (Exception e)
//{
// Reset();
// throw e;
//}
}
public T Get<T>(ref int id)
{
Init();
//try
{
int blockID = (id >> 8) & 16_777_215;
id = -1;
ref string blockName = ref _blockNames[blockID];
string filePath;
if (string.IsNullOrEmpty(blockName))
{
blockName = blockID.ToString();
filePath = Path.Combine(_cachePath, blockName);
string directoryName = _cachePath;
if (!Directory.Exists(directoryName))
{
Directory.CreateDirectory(directoryName);
}
}
else
{
filePath = Path.Combine(_cachePath, blockName);
}
UnityEditorCacheBlock block;
if (File.Exists(filePath))
{
block = JsonUtility.FromJson<UnityEditorCacheBlock>(File.ReadAllText(filePath));
}
else
{
block = new UnityEditorCacheBlock(blockID);
}
string json = block.Get(id);
if (block.FullLength < _THRESHOLD_LENGTH)
{
if (_recycledIDCount >= _recycledID.Length)
{
Array.Resize(ref _recycledID, _recycledIDCount == 0 ? 64 : _recycledIDCount << 1);
}
_recycledID[_recycledIDCount++] = blockID;
}
Save(true);
return json == null ? default : JsonUtility.FromJson<T>(json);
}
//catch (Exception e)
//{
// Reset();
// throw e;
//}
}
public void Save()
{
Save(true);
EcsDebug.PrintPass("Save Save Save");
}
private void Reset()
{
_blockNames = new string[512];
_blockNamesCount = 0;
_recycledID = new int[512];
_recycledIDCount = 0;
Save(true);
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
}
#region TODO
//public int SetUnityObject(UnityObject obj)
//{
// if (_jsonDatasCount >= _jsonDatas.Length)
// {
// Array.Resize(ref _jsonDatas, _jsonDatas.Length << 1);
// }
//
// _jsonDatas[_jsonDatasCount] = JsonUtility.ToJson(obj);
// return _jsonDatasCount++;
//}
//public void GetOverwriteUnityObject(UnityObject obj, int id)
//{
// JsonUtility.FromJsonOverwrite(_jsonDatas[id], obj);
//}
#endregion
}
}
#endif

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 839f12827a9b59d4ea2cb945a98f3e6e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -2,7 +2,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace DCFApixels.DragonECS
@ -147,106 +146,5 @@ namespace DCFApixels.DragonECS
this.parameters = parameters;
}
}
[SerializeField]
//[HideInInspector]
private int _saveID;
[Serializable]
private struct SavedRecordList
{
public SavedRecord[] records;
public SavedRecordList(SavedRecord[] records)
{
this.records = records;
}
}
[Serializable]
private struct SavedRecord
{
public int index;
public string metaID;
public string recordJson;
public SavedRecord(int index, string metaID, string recordJson)
{
this.index = index;
this.metaID = metaID;
this.recordJson = recordJson;
}
}
private void Awake()
{
Load();
}
private void Load()
{
#if UNITY_EDITOR && !DISABLE_SERIALIZE_REFERENCE_RECOVERY
if (_saveID != -1)
{
bool isChanged = false;
var savedRecords = UnityEditorCache.instance.Get<SavedRecordList>(ref _saveID).records;
if (savedRecords != null)
{
for (int i = 0; i < savedRecords.Length; i++)
{
ref var savedRecord = ref savedRecords[i];
if (savedRecord.index < _records.Length)
{
ref var record = ref _records[savedRecord.index];
if (record.target == null && string.IsNullOrEmpty(savedRecord.metaID) == false)
{
record.target = RecoveryReferenceUtility.TryRecoverReference<object>(savedRecord.metaID);
if (record.target == null) { return; }
JsonUtility.FromJsonOverwrite(savedRecord.recordJson, record.target);
isChanged = true;
}
}
}
}
if (isChanged)
{
EditorUtility.SetDirty(this);
}
}
#endif
}
private void Save()
{
#if UNITY_EDITOR && !DISABLE_SERIALIZE_REFERENCE_RECOVERY
if (_saveID == -1 || EditorApplication.isPlaying == false)
{
SavedRecord[] savedRecords = new SavedRecord[_records.Length];
SavedRecordList list = new SavedRecordList(savedRecords);
for (int i = 0; i < _records.Length; i++)
{
ref var record = ref _records[i];
string metaid = record.target.GetMeta().MetaID;
if (string.IsNullOrEmpty(metaid) == false)
{
savedRecords[i] = new SavedRecord(i, metaid, JsonUtility.ToJson(record.target));
}
else
{
savedRecords[i] = default;
}
}
UnityEditorCache.instance.Set(list, ref _saveID);
//RecoveryReferencesCache.instance.Save();
}
#endif
}
#if UNITY_EDITOR && !DISABLE_SERIALIZE_REFERENCE_RECOVERY
private void OnValidate()
{
Save();
}
#endif
}
}

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@ -1,121 +1,13 @@
using DCFApixels.DragonECS.Unity;
using DCFApixels.DragonECS.Unity.Internal;
using System;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR && !DISABLE_SERIALIZE_REFERENCE_RECOVERY
using UnityEditor;
#endif
namespace DCFApixels.DragonECS
{
public abstract class MonoEntityTemplateBase : MonoBehaviour, ITemplate
{
[SerializeField]
private int _saveID;
public abstract void Apply(short worldID, int entityID);
private static IComponentTemplate _fake = null;
protected virtual IList<IComponentTemplate> GetToRecover() { return null; }
protected virtual ref IComponentTemplate GetToRecoverSingle() { return ref _fake; }
[Serializable]
private struct SavedRecordList
{
public SavedRecord[] records;
public SavedRecord singleRecord;
public SavedRecordList(SavedRecord[] templates)
{
this.records = templates;
singleRecord = default;
}
}
[Serializable]
private struct SavedRecord
{
public int index;
public string metaID;
public string recordJson;
public SavedRecord(int index, string metaID, string recordJson)
{
this.index = index;
this.metaID = metaID;
this.recordJson = recordJson;
}
}
protected void Save()
{
#if UNITY_EDITOR && !DISABLE_SERIALIZE_REFERENCE_RECOVERY
if (_saveID == -1 || EditorApplication.isPlaying == false)
{
var records = GetToRecover();
var recordSingle = GetToRecoverSingle();
SavedRecord[] savedRecords = new SavedRecord[records.Count];
SavedRecordList list = new SavedRecordList(savedRecords);
for (int i = 0; i < records.Count; i++)
{
var record = records[i];
string metaid = record.GetMeta().MetaID;
if (string.IsNullOrEmpty(metaid) == false)
{
savedRecords[i] = new SavedRecord(i, metaid, JsonUtility.ToJson(record));
}
else
{
savedRecords[i] = default;
}
}
if (recordSingle != null)
{
string metaid = recordSingle.GetMeta().MetaID;
list.singleRecord = new SavedRecord(-1, metaid, JsonUtility.ToJson(recordSingle));
}
UnityEditorCache.instance.Set(list, ref _saveID);
}
#endif
}
protected void Load()
{
#if UNITY_EDITOR && !DISABLE_SERIALIZE_REFERENCE_RECOVERY
if (_saveID != -1)
{
bool isChanged = false;
SavedRecordList list = UnityEditorCache.instance.Get<SavedRecordList>(ref _saveID);
var savedRecords = list.records;
if (savedRecords != null)
{
var records = GetToRecover();
for (int i = 0; i < savedRecords.Length; i++)
{
ref var savedRecord = ref savedRecords[i];
if (savedRecord.index < records.Count)
{
var record = records[savedRecord.index];
if (record == null && string.IsNullOrEmpty(savedRecord.metaID) == false)
{
record = RecoveryReferenceUtility.TryRecoverReference<IComponentTemplate>(savedRecord.metaID);
records[savedRecord.index] = record;
if (record == null) { return; }
JsonUtility.FromJsonOverwrite(savedRecord.recordJson, record);
isChanged = true;
}
}
}
}
ref var recordSingle = ref GetToRecoverSingle();
if (string.IsNullOrEmpty(list.singleRecord.metaID))
{
}
if (isChanged)
{
EditorUtility.SetDirty(this);
}
}
#endif
}
}
[DisallowMultipleComponent]

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@ -1,116 +0,0 @@
//#define DISABLE_SERIALIZE_REFERENCE_RECOVERY
using System;
using System.Runtime.CompilerServices;
using UnityEngine;
#if UNITY_EDITOR && !DISABLE_SERIALIZE_REFERENCE_RECOVERY
using DCFApixels.DragonECS.Unity.Internal;
using System.Collections.Generic;
using UnityEditor;
#endif
namespace DCFApixels.DragonECS
{
#if UNITY_EDITOR && !DISABLE_SERIALIZE_REFERENCE_RECOVERY
[InitializeOnLoad]
internal static class RecoveryReferenceUtility
{
internal static bool _recompileAfterInitializationScope = false;
private static Dictionary<string, Type> _metaIDTypePairs;
static RecoveryReferenceUtility()
{
_recompileAfterInitializationScope = true;
EditorApplication.update += BeforeCompilation;
}
private static void BeforeCompilation()
{
_recompileAfterInitializationScope = false;
EditorApplication.update -= BeforeCompilation;
}
private static void InitRecoverCache()
{
if (_metaIDTypePairs != null) { return; }
_metaIDTypePairs = new Dictionary<string, Type>();
List<Type> types = new List<Type>();
foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
{
foreach (var type in assembly.GetTypes())
{
if (type.TryGetAttribute(out MetaIDAttribute atr))
{
_metaIDTypePairs.Add(atr.ID, type);
}
}
}
}
internal static T TryRecoverReference<T>(string metaID)
{
InitRecoverCache();
if (_metaIDTypePairs.TryGetValue(metaID, out Type type))
{
return (T)Activator.CreateInstance(type);
}
return default;
}
}
#endif
[Serializable]
public struct Reference<T>
#if UNITY_EDITOR && !DISABLE_SERIALIZE_REFERENCE_RECOVERY
: ISerializationCallbackReceiver
#endif
{
#if UNITY_EDITOR && !DISABLE_SERIALIZE_REFERENCE_RECOVERY
[SerializeReference]
private T _value;
[SerializeField]
private string _json;
public T Value
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return _value; }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set { _value = value; }
}
#else
[SerializeField]
public T Value;
#endif
public bool IsNull
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return Value == null; }
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator T(Reference<T> a) { return a.Value; }
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Reference<T>(T a) { return new Reference<T>() { Value = a }; }
#if UNITY_EDITOR && !DISABLE_SERIALIZE_REFERENCE_RECOVERY
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
if (_value == null && RecoveryReferenceUtility._recompileAfterInitializationScope && string.IsNullOrEmpty(_json) == false)
{
int indexof = _json.IndexOf(',');
_value = RecoveryReferenceUtility.TryRecoverReference<T>(_json.Substring(0, indexof));
if (_value == null) { return; }
JsonUtility.FromJsonOverwrite(_json.Substring(indexof + 1), _value);
}
_json = null;
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
if (_value != null && EditorApplication.isPlaying == false)
{
_json = $"{_value.GetMeta().MetaID},{JsonUtility.ToJson(_value)}";
}
}
#endif
}
}

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@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 6399ac2dd5218444b98f4dcf3a359611
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: