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https://github.com/DCFApixels/DragonECS-Unity.git
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update
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02e6ebfdc2
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@ -9,7 +9,7 @@
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_worlds = worlds;
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}
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void IEcsModule.ImportSystems(EcsPipeline.Builder b)
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void IEcsModule.Import(EcsPipeline.Builder b)
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{
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b.Layers.Insert(EcsConsts.POST_END_LAYER, DEBUG_LAYER);
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b.Add(new PipelineDebugSystem(), DEBUG_LAYER);
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@ -112,7 +112,7 @@ namespace DCFApixels.DragonECS
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GUILayout.EndVertical();
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}
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private void DrawSystem(IEcsSystem system)
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private void DrawSystem(IEcsProcess system)
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{
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if (system is SystemsLayerMarkerSystem markerSystem)
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{
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@ -181,9 +181,9 @@ namespace DCFApixels.DragonECS
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private Dictionary<Type, int> _processeIndexes = new Dictionary<Type, int>();
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private PipelineProcessesDebugMonitor Target => (PipelineProcessesDebugMonitor)target;
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private Type systemInterfaceType = typeof(IEcsSystem);
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private Type systemInterfaceType = typeof(IEcsProcess);
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private IEcsSystem[] _systems;
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private IEcsProcess[] _systems;
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private void Init()
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{
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if (_isInit)
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@ -2,7 +2,7 @@
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namespace DCFApixels.DragonECS
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{
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public interface IEcsLateRunProcess : IEcsSystem
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public interface IEcsLateRunProcess : IEcsProcess
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{
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public void LateRun(EcsPipeline pipeline);
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}
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@ -13,7 +13,7 @@ namespace DCFApixels.DragonECS
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systems.GetRunner<IEcsLateRunProcess>().LateRun(systems);
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}
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}
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public interface IEcsFixedRunProcess : IEcsSystem
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public interface IEcsFixedRunProcess : IEcsProcess
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{
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public void FixedRun(EcsPipeline pipeline);
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}
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