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<p align="center">
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<img alt="Version" src="https://img.shields.io/github/package-json/v/DCFApixels/DragonECS-Unity?color=%23ff4e85&style=for-the-badge">
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<img alt="GitHub" src="https://img.shields.io/github/license/DCFApixels/DragonECS-Unity?color=ff4e85&style=for-the-badge">
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<!--<img alt="Discord" src="https://img.shields.io/discord/1111696966208999525?color=%23ff4e85&label=Discord&logo=Discord&logoColor=%23ff4e85&style=for-the-badge">-->
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<a href="https://discord.gg/kqmJjExuCf"><img alt="Discord" src="https://img.shields.io/discord/1111696966208999525?color=%2300b269&label=Discord&logo=Discord&logoColor=%23ffffff&style=for-the-badge"></a>
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</p>
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# Integration with Unity for [DragonECS](https://github.com/DCFApixels/DragonECS)
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> **ВАЖНО!** Проект в стадии разработки. API может меняться.
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| Languages: | [Русский](https://github.com/DCFApixels/DragonECS-Unity/blob/main/README-RU.md) | [English(WIP)](https://github.com/DCFApixels/DragonECS-Unity) |
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| :--- | :--- | :--- |
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The extension is designed to reduce the amount of code by simplifying dependency injection by doing injections automatically.
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> **NOTICE:** The project is a work in progress, API may change.
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> While the English version of the README is incomplete, you can view the [Russian version](https://github.com/DCFApixels/DragonECS-Unity/blob/main/README-RU.md).
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</br>
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# Installation
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Versioning semantics - [Open](https://gist.github.com/DCFApixels/e53281d4628b19fe5278f3e77a7da9e8#file-dcfapixels_versioning_ru-md)
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## Environment
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Requirements:
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+ Dependency: [DragonECS](https://github.com/DCFApixels/DragonECS)
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+ Minimum version of C# 7.3;
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+ Minimum version of Unity 2021.2.0;
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Tested with:
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+ **Unity:** Minimum version 2021.2.0;
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## Unity Installation
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* ### Unity Package
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The framework can be installed as a Unity package by adding the Git URL [in the PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) or manually adding it to `Packages/manifest.json`:
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```
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https://github.com/DCFApixels/DragonECS-Unity.git
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```
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* ### Source Code
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The framework can also be added to the project as source code.
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</br>
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README_RU.md
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<p align="center">
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<img alt="Version" src="https://img.shields.io/github/package-json/v/DCFApixels/DragonECS-Unity?color=%23ff4e85&style=for-the-badge">
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<img alt="GitHub" src="https://img.shields.io/github/license/DCFApixels/DragonECS-Unity?color=ff4e85&style=for-the-badge">
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<!--<img alt="Discord" src="https://img.shields.io/discord/1111696966208999525?color=%23ff4e85&label=Discord&logo=Discord&logoColor=%23ff4e85&style=for-the-badge">-->
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<a href="https://discord.gg/kqmJjExuCf"><img alt="Discord" src="https://img.shields.io/discord/1111696966208999525?color=%2300b269&label=Discord&logo=Discord&logoColor=%23ffffff&style=for-the-badge"></a>
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</p>
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# Integration with Unity for [DragonECS](https://github.com/DCFApixels/DragonECS)
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# Интеграция с Unity для [DragonECS](https://github.com/DCFApixels/DragonECS)
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| Languages: | [Русский](https://github.com/DCFApixels/DragonECS-Unity/blob/main/README-RU.md) | [English(WIP)](https://github.com/DCFApixels/DragonECS-Unity) |
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| :--- | :--- | :--- |
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Расширение добавит набор инструментов для дебага и связи с движком Unity. С помощью инструментов отладки можно
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> **ВАЖНО!** Проект в стадии разработки. API может меняться.
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# Оглавление
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- [Установка](#установка)
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</br>
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# Установка
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Семантика версионирования - [Открыть](https://gist.github.com/DCFApixels/e53281d4628b19fe5278f3e77a7da9e8#file-dcfapixels_versioning_ru-md)
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## Окружение
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Обязательные требования:
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+ Зависимость: [DragonECS](https://github.com/DCFApixels/DragonECS)
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+ Минимальная версия C# 7.3;
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+ Минимальная версия Unity 2021.2.0;
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Протестированно:
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+ **Unity:** Минимальная версия 2021.2.0;
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## Установка для Unity
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* ### Unity-модуль
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Поддерживается установка в виде Unity-модуля в при помощи добавления git-URL [в PackageManager](https://docs.unity3d.com/2023.2/Documentation/Manual/upm-ui-giturl.html) или ручного добавления в `Packages/manifest.json`:
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```
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https://github.com/DCFApixels/DragonECS-Unity.git
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```
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* ### В виде иходников
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Фреймворк так же может быть добавлен в проект в виде исходников.
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</br>
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