mirror of
https://github.com/DCFApixels/DragonECS-Unity.git
synced 2025-09-19 10:34:35 +08:00
fix icons display
This commit is contained in:
parent
e39646791a
commit
c0beea7633
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39
src/Icons/Icons.cs
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39
src/Icons/Icons.cs
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#if UNITY_EDITOR
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using UnityEngine;
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namespace DCFApixels.DragonECS.Unity.Editors
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{
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public class Icons : ScriptableObject
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{
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private static object _lock = new object();
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private static Icons _instance;
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public static Icons Instance
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{
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get
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{
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lock (_lock)
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{
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if (_instance == null)
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{
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_instance = CreateInstance<Icons>();
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}
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return _instance;
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}
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}
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}
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[SerializeField]
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internal Texture _helpIcon;
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[SerializeField]
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internal Texture _closeIcon;
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[SerializeField]
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internal Texture _closeIconOn;
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[SerializeField]
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internal Texture _unlinkIcon;
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[SerializeField]
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internal Texture _auotsetIcon;
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[SerializeField]
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internal Texture _auotsetCascadeIcon;
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}
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}
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#endif
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Normal file
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src/Icons/d_winbtn_win_restore@2x.png
Normal file
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After Width: | Height: | Size: 283 B |
114
src/Icons/d_winbtn_win_restore@2x.png.meta
Normal file
114
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Normal file
@ -0,0 +1,114 @@
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@ -130,6 +130,12 @@ namespace DCFApixels.DragonECS.Unity.Editors
|
|||||||
//
|
//
|
||||||
// return result;
|
// return result;
|
||||||
//}
|
//}
|
||||||
|
public static void DrawIcon(Rect position, Texture icon, float iconPadding, string description)
|
||||||
|
{
|
||||||
|
GUI.Label(position, UnityEditorUtility.GetLabel(string.Empty, description));
|
||||||
|
//GUI.DrawTexture(RectUtility.AddPadding(position, iconPadding), UnityEditorUtility.GetLabel(icon, description));
|
||||||
|
GUI.DrawTexture(RectUtility.AddPadding(position, iconPadding), icon);
|
||||||
|
}
|
||||||
public static (bool, bool) IconButtonGeneric(Rect position)
|
public static (bool, bool) IconButtonGeneric(Rect position)
|
||||||
{
|
{
|
||||||
Color dc = GUI.color;
|
Color dc = GUI.color;
|
||||||
@ -172,15 +178,19 @@ namespace DCFApixels.DragonECS.Unity.Editors
|
|||||||
//return click;
|
//return click;
|
||||||
|
|
||||||
bool result = GUI.Button(position, UnityEditorUtility.GetLabel(string.Empty));
|
bool result = GUI.Button(position, UnityEditorUtility.GetLabel(string.Empty));
|
||||||
GUI.Label(RectUtility.AddPadding(position, iconPadding), UnityEditorUtility.GetLabel(icon, description));
|
DrawIcon(position, icon, iconPadding, description);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
public static void DescriptionIcon(Rect position, string description)
|
public static void DescriptionIcon(Rect position, string description)
|
||||||
{
|
{
|
||||||
using (new ColorScope(new Color(1f, 1f, 1f, 0.8f)))
|
using (new ColorScope(new Color(1f, 1f, 1f, 0.8f)))
|
||||||
{
|
{
|
||||||
GUIContent descriptionLabel = UnityEditorUtility.GetLabel(EditorGUIUtility.IconContent("d__Help").image, description);
|
//GUIContent descriptionLabel = UnityEditorUtility.GetLabel(EditorGUIUtility.IconContent("d__Help").image, description);
|
||||||
GUI.Label(position, descriptionLabel, EditorStyles.boldLabel);
|
//GUI.Label(position, descriptionLabel, EditorStyles.boldLabel);
|
||||||
|
|
||||||
|
DrawIcon(position, Icons.Instance._helpIcon, 0, description);
|
||||||
|
//GUIContent descriptionLabel = UnityEditorUtility.GetLabel(Icons.Instance._helpIcon, description);
|
||||||
|
//GUI.Label(position, descriptionLabel, EditorStyles.boldLabel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static bool CloseButton(Rect position)
|
public static bool CloseButton(Rect position)
|
||||||
@ -190,33 +200,44 @@ namespace DCFApixels.DragonECS.Unity.Editors
|
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var (hover, click) = IconButtonGeneric(position);
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var (hover, click) = IconButtonGeneric(position);
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if (hover)
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if (hover)
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{
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{
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Rect rect = RectUtility.AddPadding(position, -4f);
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//Rect rect = RectUtility.AddPadding(position, -4f);
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GUI.DrawTexture(rect, EditorGUIUtility.IconContent("P4_DeletedLocal@2x").image);
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//GUI.DrawTexture(rect, EditorGUIUtility.IconContent("P4_DeletedLocal@2x").image);
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DrawIcon(position, Icons.Instance._closeIconOn, -4f, null);
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//GUI.Label(rect, Icons.Instance._closeIconOn);
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}
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}
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else
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else
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{
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{
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GUI.DrawTexture(position, EditorGUIUtility.IconContent("d_winbtn_win_close").image);
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//GUI.DrawTexture(position, EditorGUIUtility.IconContent("d_winbtn_win_close").image);
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DrawIcon(position, Icons.Instance._closeIcon, 0, null);
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//GUI.Label(position, Icons.Instance._closeIcon);
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}
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}
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return click;
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return click;
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}
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}
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}
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}
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public static bool AutosetCascadeButton(Rect position)
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public static bool AutosetCascadeButton(Rect position)
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{
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{
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return IconButton(position, EditorGUIUtility.IconContent("d_winbtn_win_restore@2x").image, 0f, "Autoset Cascade");
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//return IconButton(position, EditorGUIUtility.IconContent("d_winbtn_win_restore@2x").image, 0f, "Autoset Cascade");
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return IconButton(position, Icons.Instance._auotsetCascadeIcon, 0f, "Autoset Cascade");
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}
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}
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public static bool AutosetButton(Rect position)
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public static bool AutosetButton(Rect position)
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{
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{
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return IconButton(position, EditorGUIUtility.IconContent("d_winbtn_win_max@2x").image, 1f, "Autoset");
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//return IconButton(position, EditorGUIUtility.IconContent("d_winbtn_win_max@2x").image, 1f, "Autoset");
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return IconButton(position, Icons.Instance._auotsetIcon, 1f, "Autoset");
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}
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}
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public static bool UnlinkButton(Rect position)
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public static bool UnlinkButton(Rect position)
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{
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{
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bool result = GUI.Button(position, UnityEditorUtility.GetLabel(string.Empty));
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//bool result = GUI.Button(position, UnityEditorUtility.GetLabel(string.Empty));
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GUI.Label(RectUtility.Move(position, 0, -1f), UnityEditorUtility.GetLabel(EditorGUIUtility.IconContent("d_Unlinked").image, "Unlink Entity"));
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//GUI.Label(RectUtility.Move(position, 0, -1f), UnityEditorUtility.GetLabel(EditorGUIUtility.IconContent("d_Unlinked").image, "Unlink Entity"));
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return result;
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//GUI.Label(RectUtility.Move(position, 0, -1f), SettingsPrefs.instance._unlinkIcon);
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//return result;
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return IconButton(position, Icons.Instance._unlinkIcon, 1f, "Unlink Entity");
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}
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}
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public static bool DelEntityButton(Rect position)
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public static bool DelEntityButton(Rect position)
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{
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{
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return IconButton(position, EditorGUIUtility.IconContent("d_winbtn_win_close").image, 0f, "Delete Entity");
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//return IconButton(position, EditorGUIUtility.IconContent("d_winbtn_win_close").image, 0f, "Delete Entity");
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return IconButton(position, Icons.Instance._closeIcon, 0f, "Delete Entity");
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}
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}
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public static void EntityBar(Rect position, EntityStatus status, int id, short gen, short world)
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public static void EntityBar(Rect position, EntityStatus status, int id, short gen, short world)
|
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{
|
{
|
||||||
|
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