fix templates

This commit is contained in:
Mikhail 2023-03-30 05:40:48 +08:00
parent c9404c9c73
commit c1599bbae1
3 changed files with 8 additions and 8 deletions

View File

@ -5,7 +5,7 @@ namespace #NAMESPACE#
{ {
sealed class #SCRIPTNAME# : MonoBehaviour sealed class #SCRIPTNAME# : MonoBehaviour
{ {
private EcsWorld<DefaultWorld> _world; private EcsDefaultWrold _world;
private EcsPipeline _pipeline; private EcsPipeline _pipeline;
private void Start() private void Start()
@ -13,7 +13,7 @@ namespace #NAMESPACE#
// is needed to integrate the internal debugging tool with the unity environment // is needed to integrate the internal debugging tool with the unity environment
UnityDebugService.Init(); UnityDebugService.Init();
_world = new EcsWorld<DefaultWorld>(); _world = new EcsDefaultWrold();
_pipeline = EcsPipeline.New() _pipeline = EcsPipeline.New()
// register your systems here, for example: // register your systems here, for example:
// .Add (new TestSystem1 ()) // .Add (new TestSystem1 ())

View File

@ -5,10 +5,10 @@ using DCFApixels.DragonECS;
namespace #NAMESPACE# namespace #NAMESPACE#
{ {
public class #SCRIPTNAME# : IEcsRunSystem, IEcsInject<EcsWorld<DefaultWorld>> public class #SCRIPTNAME# : IEcsRunSystem, IEcsInject<EcsDefaultWrold>
{ {
private EcsWorld<DefaultWorld> _world; private EcsDefaultWrold _world;
public void Inject(EcsWorld<DefaultWorld> obj) => _world = obj; public void Inject(EcsDefaultWrold obj) => _world = obj;
public void Run(EcsPipeline pipeline) public void Run(EcsPipeline pipeline)
{ {

View File

@ -15,10 +15,10 @@ namespace #NAMESPACE#
IEcsLateRunSystem, IEcsLateRunSystem,
IEcsFixedRunSystem, IEcsFixedRunSystem,
IEcsDestroySystem, IEcsDestroySystem,
IEcsInject<EcsWorld<DefaultWorld>> IEcsInject<EcsDefaultWrold>
{ {
private EcsWorld<DefaultWorld> _world; private EcsDefaultWrold _world;
public void Inject(EcsWorld<DefaultWorld> obj) => _world = obj; public void Inject(EcsDefaultWrold obj) => _world = obj;
public void PreInit(EcsPipeline pipeline) public void PreInit(EcsPipeline pipeline)
{ {