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https://github.com/DCFApixels/DragonECS-Unity.git
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fix templates
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c9404c9c73
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@ -5,7 +5,7 @@ namespace #NAMESPACE#
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{
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sealed class #SCRIPTNAME# : MonoBehaviour
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{
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private EcsWorld<DefaultWorld> _world;
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private EcsDefaultWrold _world;
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private EcsPipeline _pipeline;
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private void Start()
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@ -13,7 +13,7 @@ namespace #NAMESPACE#
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// is needed to integrate the internal debugging tool with the unity environment
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UnityDebugService.Init();
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_world = new EcsWorld<DefaultWorld>();
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_world = new EcsDefaultWrold();
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_pipeline = EcsPipeline.New()
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// register your systems here, for example:
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// .Add (new TestSystem1 ())
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@ -5,10 +5,10 @@ using DCFApixels.DragonECS;
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namespace #NAMESPACE#
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{
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public class #SCRIPTNAME# : IEcsRunSystem, IEcsInject<EcsWorld<DefaultWorld>>
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public class #SCRIPTNAME# : IEcsRunSystem, IEcsInject<EcsDefaultWrold>
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{
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private EcsWorld<DefaultWorld> _world;
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public void Inject(EcsWorld<DefaultWorld> obj) => _world = obj;
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private EcsDefaultWrold _world;
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public void Inject(EcsDefaultWrold obj) => _world = obj;
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public void Run(EcsPipeline pipeline)
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{
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@ -15,10 +15,10 @@ namespace #NAMESPACE#
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IEcsLateRunSystem,
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IEcsFixedRunSystem,
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IEcsDestroySystem,
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IEcsInject<EcsWorld<DefaultWorld>>
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IEcsInject<EcsDefaultWrold>
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{
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private EcsWorld<DefaultWorld> _world;
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public void Inject(EcsWorld<DefaultWorld> obj) => _world = obj;
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private EcsDefaultWrold _world;
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public void Inject(EcsDefaultWrold obj) => _world = obj;
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public void PreInit(EcsPipeline pipeline)
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{
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