fix templates

This commit is contained in:
Mikhail 2023-03-30 05:40:48 +08:00
parent c9404c9c73
commit c1599bbae1
3 changed files with 8 additions and 8 deletions

View File

@ -5,7 +5,7 @@ namespace #NAMESPACE#
{
sealed class #SCRIPTNAME# : MonoBehaviour
{
private EcsWorld<DefaultWorld> _world;
private EcsDefaultWrold _world;
private EcsPipeline _pipeline;
private void Start()
@ -13,7 +13,7 @@ namespace #NAMESPACE#
// is needed to integrate the internal debugging tool with the unity environment
UnityDebugService.Init();
_world = new EcsWorld<DefaultWorld>();
_world = new EcsDefaultWrold();
_pipeline = EcsPipeline.New()
// register your systems here, for example:
// .Add (new TestSystem1 ())

View File

@ -5,10 +5,10 @@ using DCFApixels.DragonECS;
namespace #NAMESPACE#
{
public class #SCRIPTNAME# : IEcsRunSystem, IEcsInject<EcsWorld<DefaultWorld>>
public class #SCRIPTNAME# : IEcsRunSystem, IEcsInject<EcsDefaultWrold>
{
private EcsWorld<DefaultWorld> _world;
public void Inject(EcsWorld<DefaultWorld> obj) => _world = obj;
private EcsDefaultWrold _world;
public void Inject(EcsDefaultWrold obj) => _world = obj;
public void Run(EcsPipeline pipeline)
{

View File

@ -15,10 +15,10 @@ namespace #NAMESPACE#
IEcsLateRunSystem,
IEcsFixedRunSystem,
IEcsDestroySystem,
IEcsInject<EcsWorld<DefaultWorld>>
IEcsInject<EcsDefaultWrold>
{
private EcsWorld<DefaultWorld> _world;
public void Inject(EcsWorld<DefaultWorld> obj) => _world = obj;
private EcsDefaultWrold _world;
public void Inject(EcsDefaultWrold obj) => _world = obj;
public void PreInit(EcsPipeline pipeline)
{