move local cashe & user settings to Library folder

This commit is contained in:
Mikhail 2024-09-18 20:20:29 +08:00
parent 2c7db7e32f
commit c8b56cadae
3 changed files with 7 additions and 2 deletions

View File

@ -4,8 +4,13 @@
{
public const string PACK_GROUP = "_" + EcsConsts.FRAMEWORK_NAME + "/Unity";
public const string ENTITY_BUILDING_GROUP = "Entity Building";
public const string PIPELINE_BUILDING_GROUP = "Pipeline Building";
public const string DEBUG_LAYER = EcsConsts.NAME_SPACE + "Unity." + nameof(DEBUG_LAYER);
public const string LOCAL_CACHE_AND_USER_SETTINGS_FOLDER = "/Library/" + EcsConsts.AUTHOR + "/com.dcfa_pixels.dragonecs-unity";
//EcsConsts.AUTHOR + "/" + EcsConsts.FRAMEWORK_NAME + "/" + nameof(DragonDocsPrefs) + ".prefs"
}
public class EcsUnityDefines

View File

@ -10,7 +10,7 @@ namespace DCFApixels.DragonECS.Unity.Editors
Auto = 1,
Rainbow = 2,
}
[FilePath(EcsConsts.AUTHOR + "/" + EcsConsts.FRAMEWORK_NAME + "/" + nameof(SettingsPrefs) + ".prefs", FilePathAttribute.Location.ProjectFolder)]
[FilePath(EcsUnityConsts.LOCAL_CACHE_AND_USER_SETTINGS_FOLDER + "/" + nameof(SettingsPrefs) + ".prefs", FilePathAttribute.Location.ProjectFolder)]
internal class SettingsPrefs : ScriptableSingleton<SettingsPrefs>
{
[SerializeField]

View File

@ -6,7 +6,7 @@ using UnityEngine;
namespace DCFApixels.DragonECS.Unity.Docs.Editors
{
[FilePath(EcsConsts.AUTHOR + "/" + EcsConsts.FRAMEWORK_NAME + "/" + nameof(DragonDocsPrefs) + ".prefs", FilePathAttribute.Location.ProjectFolder)]
[FilePath(EcsUnityConsts.LOCAL_CACHE_AND_USER_SETTINGS_FOLDER + "/" + nameof(DragonDocsPrefs) + ".prefs", FilePathAttribute.Location.ProjectFolder)]
internal class DragonDocsPrefs : ScriptableSingleton<DragonDocsPrefs>
{
[SerializeField] private DragonDocs m_docs;