refactoring

This commit is contained in:
Mikhail 2023-06-22 14:40:26 +08:00
parent e728cacfc9
commit cadf7abbd3
12 changed files with 65 additions and 71 deletions

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@ -1,6 +1,5 @@
#if UNITY_EDITOR #if UNITY_EDITOR
using UnityEditor; using UnityEditor;
using UnityEngine;
namespace DCFApixels.DragonECS.Editors namespace DCFApixels.DragonECS.Editors
{ {

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@ -1,6 +1,4 @@
using DCFApixels.DragonECS.Unity.Debug; using DCFApixels.DragonECS.Unity.Debug;
using System.Collections;
using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace DCFApixels.DragonECS namespace DCFApixels.DragonECS
@ -72,8 +70,8 @@ namespace DCFApixels.DragonECS
namespace Editors namespace Editors
{ {
using System.Linq; using System.Linq;
using UnityEditor;
using System.Reflection; using System.Reflection;
using UnityEditor;
[CustomEditor(typeof(WorldPoolsMonitor))] [CustomEditor(typeof(WorldPoolsMonitor))]
public class WorldPoolsMonitorEditor : Editor public class WorldPoolsMonitorEditor : Editor

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@ -1,6 +1,4 @@
using UnityEngine; namespace DCFApixels.DragonECS
namespace DCFApixels.DragonECS
{ {
public interface ITemplate public interface ITemplate
{ {

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@ -1,5 +1,4 @@
using DCFApixels.DragonECS.Editors; using System;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;