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refactoring
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@ -1,6 +1,5 @@
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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namespace DCFApixels.DragonECS.Editors
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namespace DCFApixels.DragonECS.Editors
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{
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{
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@ -1,6 +1,4 @@
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using DCFApixels.DragonECS.Unity.Debug;
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using DCFApixels.DragonECS.Unity.Debug;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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namespace DCFApixels.DragonECS
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namespace DCFApixels.DragonECS
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@ -72,8 +70,8 @@ namespace DCFApixels.DragonECS
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namespace Editors
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namespace Editors
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{
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{
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using System.Linq;
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using System.Linq;
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using UnityEditor;
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using System.Reflection;
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using System.Reflection;
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using UnityEditor;
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[CustomEditor(typeof(WorldPoolsMonitor))]
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[CustomEditor(typeof(WorldPoolsMonitor))]
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public class WorldPoolsMonitorEditor : Editor
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public class WorldPoolsMonitorEditor : Editor
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@ -1,6 +1,4 @@
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using UnityEngine;
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namespace DCFApixels.DragonECS
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namespace DCFApixels.DragonECS
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{
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{
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public interface ITemplate
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public interface ITemplate
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{
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{
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@ -1,5 +1,4 @@
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using DCFApixels.DragonECS.Editors;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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