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Update Config.cs
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@ -5,7 +5,7 @@ namespace DCFApixels.DragonECS.Unity.Internal
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{
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internal abstract class Config<TSelf> : ScriptableObject where TSelf : ScriptableObject
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{
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private static object _lock = new object();
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private readonly static object _lock = new object();
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private static TSelf _instance;
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public static TSelf Instance
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{
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