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@ -8,7 +8,7 @@
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"displayName": "DragonECS-Unity",
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"description": "Integration with Unity for DragonECS",
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"unity": "2021.2",
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"version": "0.5.14",
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"version": "0.5.15",
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"repository": {
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"type": "git",
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"url": "https://github.com/DCFApixels/DragonECS-Unity.git"
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@ -72,7 +72,7 @@ namespace DCFApixels.DragonECS
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#if UNITY_EDITOR
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if (_enablePipelineDebug)
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{
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pipelineBuilder.Layers.Insert(EcsConsts.POST_END_LAYER, EcsUnityConsts.DEBUG_LAYER);
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pipelineBuilder.Layers.Add(EcsUnityConsts.DEBUG_LAYER).Before(EcsConsts.POST_END_LAYER);
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pipelineBuilder.AddUnique(new PipelineMonitorSystem(), EcsUnityConsts.DEBUG_LAYER);
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}
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#endif
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@ -17,7 +17,7 @@ namespace DCFApixels.DragonECS
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void IEcsModule.Import(EcsPipeline.Builder b)
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{
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UnityDebugService.Activate();
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b.Layers.Insert(EcsConsts.POST_END_LAYER, EcsUnityConsts.DEBUG_LAYER);
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b.Layers.Add(EcsUnityConsts.DEBUG_LAYER).Before(EcsConsts.POST_END_LAYER);
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b.AddUnique(new PipelineMonitorSystem(), EcsUnityConsts.DEBUG_LAYER);
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foreach (var world in _worlds)
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{
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