#if UNITY_EDITOR using DCFApixels.DragonECS.Unity.Internal; using UnityEditor; using UnityEngine; using static UnityEditor.EditorGUI; namespace DCFApixels.DragonECS.Unity.Editors { [CustomPropertyDrawer(typeof(entlong))] internal class EntlongDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { using (new DisabledScope(false)) { EntitySlotInfo slotInfo = new EntitySlotInfo(property.FindPropertyRelative("_full").longValue); var (labelRect, barRect) = RectUtility.HorizontalSliceLeft(position, EditorGUIUtility.labelWidth * 0.65f); EditorGUI.LabelField(labelRect, label); bool isAlive = EcsWorld.GetWorld(slotInfo.world).IsAlive(slotInfo.id, slotInfo.gen); EcsGUI.EntityBar(barRect, false, isAlive ? EcsGUI.EntityStatus.Alive : EcsGUI.EntityStatus.NotAlive, slotInfo.id, slotInfo.gen, slotInfo.world); } } } } #endif