using UnityEngine; namespace DCFApixels.DragonECS { [MetaName("ScriptableObjectSystem")] [MetaColor(MetaColor.DragonCyan)] [MetaDescription("Wrapper for ScriptableObject systems")] public class ScriptableObjectSystemWrapper : IEcsModule { public ScriptableObject system; public void Import(EcsPipeline.Builder b) { b.Add(system); } } }