#if UNITY_EDITOR using DCFApixels.DragonECS.Unity.Internal; using UnityEditor; namespace DCFApixels.DragonECS.Unity.Editors { [CustomEditor(typeof(EntityMonitor))] internal class EntityMonitorEditor : Editor { private EntityMonitor Target => (EntityMonitor)target; public override void OnInspectorGUI() { bool isAlive = Target.Entity.TryUnpackForUnityEditor(out int id, out short gen, out short worldID, out EcsWorld world); EcsGUI.Layout.EntityBar(isAlive ? EcsGUI.EntityStatus.Alive : EcsGUI.EntityStatus.NotAlive, id, gen, worldID); EcsGUI.Layout.DrawRuntimeComponents(Target.Entity, false); } } } #endif