using System; using Unity.Profiling; using UnityEngine; namespace DCFApixels.DragonECS.Unity { public class UnityDebugService : DebugService { public static void Set() { DebugService.Set(); } private ProfilerMarker[] _profilerMarkers = new ProfilerMarker[64]; public override void Print(string tag, object v) { string log = $"[{tag}] {v}"; string taglower = tag.ToLower(); if (taglower.Contains("warning")) { Debug.LogWarning(log); return; } if (taglower.Contains("error")) { Debug.LogError(log); return; } Debug.Log(log); } public override void ProfileMarkBegin(int id) { _profilerMarkers[id].Begin(); } public override double ProfileMarkEnd(int id) { _profilerMarkers[id].End(); return -1; } protected override void OnDelMark(int id) { _profilerMarkers[id] = default; } protected override void OnNewMark(int id, string name) { if (id >= _profilerMarkers.Length) Array.Resize(ref _profilerMarkers, _profilerMarkers.Length << 1); _profilerMarkers[id] = new ProfilerMarker(ProfilerCategory.Scripts, name); } } }