using UnityEngine; namespace DCFApixels.DragonECS { [CreateAssetMenu(fileName = nameof(EcsDefaultWorldProvider), menuName = EcsConsts.FRAMEWORK_NAME + "/WorldProviders/" + nameof(EcsDefaultWorldProvider), order = 1)] public class EcsDefaultWorldProvider : EcsWorldProvider { //private static EcsDefaultWorldProvider _singleInstance; //public static EcsDefaultWorldProvider SingletonInstance //{ // get // { // if (_singleInstance == null) // { // _singleInstance = FindOrCreateSingleton(); // } // return _singleInstance; // } //} } }