using UnityEngine; namespace DCFApixels.DragonECS.Unity.Internal { [MetaColor(MetaColor.Gray)] [MetaGroup(EcsUnityConsts.PACK_GROUP, EcsConsts.DEBUG_GROUP)] [MetaDescription(EcsConsts.AUTHOR, "...")] [MetaTags(MetaTags.HIDDEN)] internal class EntityMonitor : MonoBehaviour { private entlong _entity; public entlong Entity { get { return _entity; } } public void Set(entlong entity) { _entity = entity; } } }