using DCFApixels.DragonECS.Unity; using System; using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.Scripting.APIUpdating; namespace DCFApixels.DragonECS { using static EcsConsts; internal static class UnityComponentConsts { internal const string UNITY_COMPONENT_NAME = "UnityComponent"; public static readonly MetaGroup BaseGroup = new MetaGroup(UNITY_COMPONENT_NAME); } [Serializable] [MetaColor(MetaColor.DragonCyan)] [MetaGroup(EcsUnityConsts.PACK_GROUP, COMPONENTS_GROUP)] [MetaDescription(AUTHOR, "Component-reference to Unity object for EcsPool.")] [MetaID("DragonECS_734F667C9201B80F1913388C2A8BB689")] [MetaTags(MetaTags.ENGINE_MEMBER)] public struct UnityComponent : IEcsComponent, IEnumerable//IntelliSense hack where T : Component { public T obj; [MethodImpl(MethodImplOptions.AggressiveInlining)] public UnityComponent(T obj) { this.obj = obj; } IEnumerator IEnumerable.GetEnumerator() { throw new NotSupportedException(); }//IntelliSense hack IEnumerator IEnumerable.GetEnumerator() { throw new NotSupportedException(); }//IntelliSense hack [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator T(UnityComponent a) { return a.obj; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static implicit operator UnityComponent(T a) { return new UnityComponent(a); } public override string ToString() { return $"UnityComponent<{typeof(T).ToMeta().TypeName}>"; } } [MetaColor(MetaColor.DragonCyan)] [MetaGroup(EcsUnityConsts.PACK_GROUP, OTHER_GROUP)] [MetaDescription(AUTHOR, "Template for UnityComponent")] [MetaID("DragonECS_13DAACF9910155DD27F822442987E0AE")] public abstract class UnityComponentTemplate : ComponentTemplateBase> where T : Component { public override string Name { get { return typeof(T).Name; } } public override MetaGroup Group { get { return UnityComponentConsts.BaseGroup; } } public sealed override void Apply(short worldID, int entityID) { EcsWorld.GetPoolInstance>>(worldID).TryAddOrGet(entityID) = component; } public override void OnValidate(UnityEngine.Object obj) { if (component.obj == null) { if (obj is GameObject go) { component.obj = go.GetComponent(); } } } } }