#if UNITY_EDITOR using System; using UnityEngine; namespace DCFApixels.DragonECS.Unity.Editors { [Serializable] internal class RefEditorWrapper : WrapperBase { [SerializeReference] public object data; public override object Data { get { return data; } } public static RefEditorWrapper Take(object data) { var result = Take(); result.data = data; return result; } } } #endif