#if UNITY_EDITOR using System; using UnityEngine; namespace DCFApixels.DragonECS.Unity.Editors { [Serializable] internal class UnityObjEditorWrapper : WrapperBase { [SerializeField] public UnityEngine.Object data; public override object Data { get { return data; } } public static UnityObjEditorWrapper Take(UnityEngine.Object data) { var result = Take(); result.data = data; return result; } } } #endif