using UnityEngine; namespace DCFApixels.DragonECS.Unity.Editors { [MetaTags(MetaTags.HIDDEN)] [MetaColor(MetaColor.Gray)] internal class PipelineProcessMonitor : MonoBehaviour { private EcsPipeline _pipeline; public EcsPipeline Pipeline { get { return _pipeline; } } public void Set(EcsPipeline pipeline) { _pipeline = pipeline; } } }