using UnityEngine; namespace DCFApixels.DragonECS.Unity.Internal { internal class Icons : Config { //Thank f*cking balls, everything inside #if UNITY_EDITOR is not serialized in the release build #if UNITY_EDITOR [SerializeField] private Texture _helpIcon; [SerializeField] private Texture _closeIcon; [SerializeField] private Texture _closeIconOn; [SerializeField] private Texture _unlinkIcon; [SerializeField] private Texture _auotsetIcon; [SerializeField] private Texture _auotsetCascadeIcon; internal Texture HelpIcon { get { return _helpIcon; } } internal Texture CloseIcon { get { return _closeIcon; } } internal Texture CloseIconOn { get { return _closeIconOn; } } internal Texture UnlinkIcon { get { return _unlinkIcon; } } internal Texture AuotsetIcon { get { return _auotsetIcon; } } internal Texture AutosetCascadeIcon { get { return _auotsetCascadeIcon; } } #endif } }