#if UNITY_EDITOR using DCFApixels.DragonECS.Unity.Internal; using System.Runtime.InteropServices; using System.Text; using UnityEditor; using UnityEngine; namespace DCFApixels.DragonECS.Unity.Editors { [InitializeOnLoad] internal static class UnityEditorUtility { static UnityEditorUtility() { colorBoxeStyles = new SparseArray(); } private static SparseArray colorBoxeStyles = new SparseArray(); private static GUIContent _singletonContent = null; #region TransformFieldName public static string TransformFieldName(string name) { if (name.Length <= 0) { return name; } StringBuilder b = new StringBuilder(); bool nextWorld = true; bool prewIsUpper = false; for (int i = 0; i < name.Length; i++) { char c = name[i]; if (char.IsLetter(c) == false) { nextWorld = true; prewIsUpper = false; continue; } bool isUpper = char.IsUpper(c); if (isUpper) { if (nextWorld == false && prewIsUpper == false) { b.Append(' '); nextWorld = true; } } if (nextWorld) { b.Append(char.ToUpper(c)); } else { b.Append(c); } nextWorld = false; prewIsUpper = isUpper; } return b.ToString(); } #endregion #region Label public static GUIContent GetLabel(string name, string tooltip = null) { if (_singletonContent == null) { _singletonContent = new GUIContent(); } _singletonContent.text = name; _singletonContent.tooltip = tooltip; return _singletonContent; } #endregion #region GetStyle public static GUIStyle GetStyle(Color color, float alphaMultiplier) { color.a *= alphaMultiplier; return GetStyle(color); } public static GUIStyle GetStyle(Color32 color32) { int colorCode = new Color32Union(color32).colorCode; if (colorBoxeStyles.TryGetValue(colorCode, out GUIStyle style)) { if (style == null || style.normal.background == null) { style = CreateStyle(color32, colorCode); colorBoxeStyles[colorCode] = style; } return style; } style = CreateStyle(color32, colorCode); colorBoxeStyles.Add(colorCode, style); return style; } private static GUIStyle CreateStyle(Color32 color32, int colorCode) { GUIStyle result = new GUIStyle(GUI.skin.box); Color componentColor = color32; Texture2D texture2D = CreateTexture(2, 2, componentColor); result.hover.background = texture2D; result.focused.background = texture2D; result.active.background = texture2D; result.normal.background = texture2D; return result; } private static Texture2D CreateTexture(int width, int height, Color color) { var pixels = new Color[width * height]; for (var i = 0; i < pixels.Length; ++i) pixels[i] = color; var result = new Texture2D(width, height); result.SetPixels(pixels); result.Apply(); return result; } #endregion #region Utils [StructLayout(LayoutKind.Explicit, Pack = 1, Size = 4)] private readonly ref struct Color32Union { [FieldOffset(0)] public readonly int colorCode; [FieldOffset(0)] public readonly byte r; [FieldOffset(1)] public readonly byte g; [FieldOffset(2)] public readonly byte b; [FieldOffset(3)] public readonly byte a; public Color32Union(byte r, byte g, byte b, byte a) : this() { this.r = r; this.g = g; this.b = b; this.a = a; } public Color32Union(Color32 color) : this() { r = color.r; g = color.g; b = color.b; a = color.a; } } #endregion } } #endif