using UnityEngine; namespace DCFApixels.DragonECS.Unity.Internal { internal class Icons : Config { //Everything inside #if UNITY_EDITOR is not serialized in the release build #if UNITY_EDITOR [SerializeField] private Texture _helpIcon = null; [SerializeField] private Texture _closeIcon = null; [SerializeField] private Texture _closeIconOn = null; [SerializeField] private Texture _unlinkIcon = null; [SerializeField] private Texture _auotsetIcon = null; [SerializeField] private Texture _auotsetCascadeIcon = null; [SerializeField] private Texture _searchIcon = null; [SerializeField] private Texture _visibilityIconOn = null; [SerializeField] private Texture _visibilityIconOff = null; [SerializeField] private Texture _labelIconType = null; [SerializeField] private Texture _labelIconMeta = null; [SerializeField] private Texture _fileIcon = null; internal Texture HelpIcon { get { return _helpIcon; } } internal Texture CloseIcon { get { return _closeIcon; } } internal Texture CloseIconOn { get { return _closeIconOn; } } internal Texture UnlinkIcon { get { return _unlinkIcon; } } internal Texture AuotsetIcon { get { return _auotsetIcon; } } internal Texture AutosetCascadeIcon { get { return _auotsetCascadeIcon; } } internal Texture SearchIcon { get { return _searchIcon; } } internal Texture VisibilityIconOn { get { return _visibilityIconOn; } } internal Texture VisibilityIconOff { get { return _visibilityIconOff; } } internal Texture LabelIconType { get { return _labelIconType; } } internal Texture LabelIconMeta { get { return _labelIconMeta; } } internal Texture FileIcon { get { return _fileIcon; } } #endif } }