#if UNITY_EDITOR using DCFApixels.DragonECS.Unity.Internal; using System; using System.Reflection; using UnityEditor; using UnityEngine; namespace DCFApixels.DragonECS.Unity.Editors { internal static class EcsGUI { internal readonly static Color GrayColor = new Color32(100, 100, 100, 255); internal readonly static Color GreenColor = new Color32(75, 255, 0, 255); internal readonly static Color RedColor = new Color32(255, 0, 75, 255); //private static GUILayoutOption[] _defaultParams; //private static bool _isInit = false; //private static void Init() //{ // if (_isInit) // { // return; // } // _defaultParams = new GUILayoutOption[] { GUILayout.ExpandWidth(true) }; // _isInit = true; //} public static class Layout { private static bool IsShowHidden { get { return DebugMonitorPrefs.instance.IsShowHidden; } set { DebugMonitorPrefs.instance.IsShowHidden = value; } } private static bool IsShowRuntimeComponents { get { return DebugMonitorPrefs.instance.IsShowRuntimeComponents; } set { DebugMonitorPrefs.instance.IsShowRuntimeComponents = value; } } public static void DrawRuntimeComponents(entlong entity, bool isWithFoldout = true) { if (entity.TryUnpack(out int entityID, out EcsWorld world)) { DrawRuntimeComponents(entityID, world, isWithFoldout); } } public static void DrawRuntimeComponents(int entityID, EcsWorld world, bool isWithFoldout = true) { var componentTypeIDs = world.GetComponentTypeIDs(entityID); GUILayout.BeginVertical(UnityEditorUtility.GetStyle(Color.black, 0.2f)); if (isWithFoldout) { IsShowRuntimeComponents = EditorGUILayout.BeginFoldoutHeaderGroup(IsShowRuntimeComponents, "RUNTIME COMPONENTS", EditorStyles.foldout); EditorGUILayout.EndFoldoutHeaderGroup(); } if (isWithFoldout == false || IsShowRuntimeComponents) { GUILayout.Box("", UnityEditorUtility.GetStyle(GUI.color, 0.16f), GUILayout.ExpandWidth(true)); IsShowHidden = EditorGUI.Toggle(GUILayoutUtility.GetLastRect(), "Show Hidden", IsShowHidden); foreach (var componentTypeID in componentTypeIDs) { var pool = world.GetPool(componentTypeID); { DrawRuntimeComponent(entityID, pool); } } } GUILayout.EndVertical(); } private static readonly BindingFlags fieldFlags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic; private static void DrawRuntimeComponent(int entityID, IEcsPool pool) { var meta = pool.ComponentType.ToMeta(); if (meta.IsHidden == false || IsShowHidden) { object data = pool.GetRaw(entityID); Color panelColor = meta.Color.ToUnityColor().Desaturate(EscEditorConsts.COMPONENT_DRAWER_DESATURATE); GUILayout.BeginVertical(UnityEditorUtility.GetStyle(panelColor, EscEditorConsts.COMPONENT_DRAWER_ALPHA)); EditorGUI.BeginChangeCheck(); Type componentType = pool.ComponentType; ExpandMatrix expandMatrix = ExpandMatrix.Take(componentType); bool changed = DrawRuntimeData(componentType, UnityEditorUtility.GetLabel(meta.Name), expandMatrix, data, out object resultData); if (changed) { pool.SetRaw(entityID, resultData); } GUILayout.EndVertical(); } } private static bool DrawRuntimeData(Type fieldType, GUIContent label, ExpandMatrix expandMatrix, object data, out object outData) { Type type = data.GetType(); bool isUnityObject = typeof(UnityEngine.Object).IsAssignableFrom(fieldType); ref bool isExpanded = ref expandMatrix.Down(); bool changed = false; outData = data; if (isUnityObject == false && (type.IsGenericType || !type.IsSerializable)) { isExpanded = EditorGUILayout.BeginFoldoutHeaderGroup(isExpanded, label, EditorStyles.foldout); EditorGUILayout.EndFoldoutHeaderGroup(); if (isExpanded) { EditorGUI.indentLevel++; foreach (var field in type.GetFields(fieldFlags)) { GUIContent subLabel = UnityEditorUtility.GetLabel(UnityEditorUtility.TransformFieldName(field.Name)); if (DrawRuntimeData(field.FieldType, subLabel, expandMatrix, field.GetValue(data), out object fieldData)) { field.SetValue(data, fieldData); outData = data; changed = true; } } EditorGUI.indentLevel--; } } else { if (isUnityObject) { EditorGUI.BeginChangeCheck(); var uobj = (UnityEngine.Object)data; bool isComponent = (typeof(UnityEngine.Component)).IsAssignableFrom(fieldType); if (isComponent) { uobj = EditorGUILayout.ObjectField(label, uobj, typeof(UnityEngine.Object), true); } else { uobj = EditorGUILayout.ObjectField(label, uobj, fieldType, true); } if (isComponent && uobj is GameObject go) { uobj = go.GetComponent(fieldType); } if (EditorGUI.EndChangeCheck()) { outData = uobj; changed = true; } } else { EditorGUI.BeginChangeCheck(); WrapperBase w = RefEditorWrapper.Take(data); w.IsExpanded = isExpanded; EditorGUILayout.PropertyField(w.Property, label, true); isExpanded = w.IsExpanded; if (EditorGUI.EndChangeCheck()) { w.SO.ApplyModifiedProperties(); outData = w.Data; changed = true; } w.Release(); } } expandMatrix.Up(); return changed; } } } } #endif