using System.Collections; using System.Collections.Generic; using UnityEngine; using DCFApixels.DragonECS; namespace #NAMESPACE# { public class #SCRIPTNAME# : IEcsRunSystem, IEcsInject { private EcsDefaultWrold _world; public void Inject(EcsDefaultWrold obj) => _world = obj; public void Run(EcsPipeline pipeline) { // will be called on each EcsPipeline.Run() call } } }