#if UNITY_EDITOR using UnityEngine; namespace DCFApixels.DragonECS.Unity.Editors { internal struct DragonGUIContent { public static readonly DragonGUIContent Empty = new DragonGUIContent(); public GUIContent value; public DragonGUIContent(GUIContent value) { this.value = value; } public DragonGUIContent(Texture texture) { value = UnityEditorUtility.GetLabelOrNull(texture); } public DragonGUIContent(Texture texture, string tooltip) { value = UnityEditorUtility.GetLabelOrNull(texture); if (value != null) { value.tooltip = tooltip; } } public DragonGUIContent(string text) { value = UnityEditorUtility.GetLabelOrNull(text); } public DragonGUIContent(string text, string tooltip) { value = UnityEditorUtility.GetLabelOrNull(text); if (value != null) { value.tooltip = tooltip; } } public static implicit operator DragonGUIContent(GUIContent a) { return new DragonGUIContent(a); } public static implicit operator DragonGUIContent(Texture a) { return new DragonGUIContent(a); } public static implicit operator DragonGUIContent(string a) { return new DragonGUIContent(a); } public static implicit operator GUIContent(DragonGUIContent a) { return a.value; } } } #endif