using UnityEngine; namespace DCFApixels.DragonECS.Unity.Editors { [MetaColor(MetaColor.Gray)] [MetaGroup(EcsUnityConsts.PACK_GROUP, EcsConsts.DEBUG_GROUP)] [MetaDescription(EcsConsts.AUTHOR, "...")] [MetaTags(MetaTags.HIDDEN)] [MetaID("DragonECS_75CCB6809201450CA3E1F280CB1EB0E7")] internal class PipelineProcessMonitor : MonoBehaviour { private EcsPipeline _pipeline; public EcsPipeline Pipeline { get { return _pipeline; } } public void Set(EcsPipeline pipeline) { _pipeline = pipeline; } } }