using UnityEngine; namespace DCFApixels.DragonECS { [CreateAssetMenu(fileName = nameof(EcsDefaultWorldProvider), menuName = EcsConsts.FRAMEWORK_NAME + "/WorldProviders/" + nameof(EcsDefaultWorldProvider), order = 1)] public class EcsDefaultWorldProvider : EcsWorldProvider { protected override EcsDefaultWorld BuildWorld(ConfigContainer configs) { return new EcsDefaultWorld(configs, WorldID); } } }