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DragonECS integration with Unity
commit 2bf43449ed537fcf0edf3720483bdb9fa0f6b4e6
Author: Mikhail <99481254+DCFApixels@users.noreply.github.com>
Date: Mon Mar 30 16:22:38 2026 +0800
Fix component draw
commit 4ad2027cc8565cc73270e52ac3760d6e7ae26531
Author: Mikhail <99481254+DCFApixels@users.noreply.github.com>
Date: Mon Mar 30 14:58:22 2026 +0800
Update EcsGUI.cs
commit 9ac41ff8ce4512c0e3bfe77a5a2a84266a722228
Author: Mikhail <99481254+DCFApixels@users.noreply.github.com>
Date: Mon Mar 30 14:55:24 2026 +0800
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Integration with Unity for DragonECS
| Readme Languages: | ||
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Русский |
English(WIP) |
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The extension will add a set of tools for debugging and communicating with the Unity engine.
Warning
The project is a work in progress, API may change.
While the English version of the README is incomplete, you can view the Russian version.
Installation
Versioning semantics - Open
Environment
Requirements:
- Dependency: DragonECS
- Minimum version of C# 8.0;
- Minimum version of Unity 2021.2.0;
Tested with:
- Unity: Minimum version 2021.2.0;
Unity Installation
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Unity Package
The package can be installed as a Unity package by adding the Git URL in the PackageManager or manually adding it to Packages/manifest.json:
https://github.com/DCFApixels/DragonECS-Unity.git
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Source Code
The package can also be added to the project as source code.