DragonECS-Unity/src/Internal/Utils/RectUtility.cs
2024-09-27 22:04:00 +08:00

118 lines
3.8 KiB
C#

using System.Runtime.CompilerServices;
using UnityEditor;
using UnityEngine;
namespace DCFApixels.DragonECS.Unity.Internal
{
internal static class RectUtility
{
public static (Rect, Rect) HorizontalSliceLerp(in this Rect rect, float t)
{
Rect l = rect;
Rect r = rect;
l.xMax -= rect.width * (1f - t);
r.xMin += rect.width * t;
return (l, r);
}
public static (Rect, Rect) HorizontalSliceLeft(in this Rect rect, float with)
{
Rect l = rect;
Rect r = rect;
l.xMax = l.xMin + with;
r.xMin += with;
return (l, r);
}
public static (Rect, Rect) HorizontalSliceRight(in this Rect rect, float with)
{
Rect l = rect;
Rect r = rect;
l.xMax -= with;
r.xMin = r.xMax - with;
return (l, r);
}
public static (Rect, Rect) VerticalSliceTop(in this Rect rect, float height)
{
Rect t = rect;
Rect b = rect;
t.yMax = t.yMin + height;
b.yMin += height;
return (t, b);
}
public static (Rect, Rect) VerticalSliceBottom(in this Rect rect, float height)
{
Rect t = rect;
Rect b = rect;
t.yMax -= height;
b.yMin = b.yMax - height;
return (t, b);
}
#region DebugRect
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe float AsFloat(uint value) => *(float*)&value;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static float Q32ToFloat(uint value) => AsFloat((value >> 9) | 0x3F80_0000) - 1f;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static uint NextXorShiftState(uint state)
{
unchecked
{
state ^= state << 13;
state ^= state >> 17;
state ^= state << 5;
return state;
};
}
public static void DebugRect_Editor(params Rect[] rects)
{
#if UNITY_EDITOR
uint colorState = NextXorShiftState(3136587146);
foreach (var rect in rects)
{
colorState = NextXorShiftState(colorState);
Color color = Color.HSVToRGB(Q32ToFloat(colorState), 1, 1);
color.a = 0.3f;
GUI.Box(rect, "", EditorStyles.selectionRect);
EditorGUI.DrawRect(rect, color);
}
#endif
}
#endregion
public static Rect AddPadding(in this Rect rect, float verticalHorizontal)
{
return AddPadding(rect, verticalHorizontal, verticalHorizontal, verticalHorizontal, verticalHorizontal);
}
public static Rect AddPadding(in this Rect rect, float horizontal, float vertical)
{
return AddPadding(rect, horizontal, horizontal, vertical, vertical);
}
public static Rect AddPadding(in this Rect rect, float left, float right, float top, float bottom)
{
Rect result = rect;
result.xMin += left;
result.xMax -= right;
result.yMin += top;
result.yMax -= bottom;
return result;
}
public static Rect Move(in this Rect rect, Vector2 addVector)
{
Rect result = rect;
result.center += addVector;
return result;
}
public static Rect MoveTo(in this Rect rect, Vector2 center)
{
Rect result = rect;
result.center = center;
return result;
}
public static Rect Move(in this Rect rect, float addX, float addY)
{
return Move(rect, new Vector2(addX, addY));
}
}
}