mirror of
https://github.com/DCFApixels/DragonECS-Unity.git
synced 2026-04-22 04:35:55 +08:00
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
namespace DCFApixels.DragonECS.Unity
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{
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public class EcsUnityConsts
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{
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public const string PACK_GROUP = "_" + EcsConsts.FRAMEWORK_NAME + "/_Unity";
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public const string ENTITY_BUILDING_GROUP = "Entity Building";
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public const string PIPELINE_BUILDING_GROUP = "Pipeline Building";
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public const string DEBUG_LAYER = EcsConsts.NAME_SPACE + "Unity." + nameof(DEBUG_LAYER);
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public const string UNITY_PACKAGE_NAME = "com.dcfa_pixels.dragonecs-unity";
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public const string LOCAL_CACHE_FOLDER = "/Library/" + EcsConsts.AUTHOR + "/" + UNITY_PACKAGE_NAME;
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public const string USER_SETTINGS_FOLDER = "/UserSettings/" + EcsConsts.AUTHOR + "/" + UNITY_PACKAGE_NAME;
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}
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public class EcsUnityDefines
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{
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public const bool DRAGONECS_ENABLE_UNITY_CONSOLE_SHORTCUT_LINKS =
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#if DRAGONECS_ENABLE_UNITY_CONSOLE_SHORTCUT_LINKS
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true;
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#else
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false;
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#endif
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public const bool ENABLE_IL2CPP =
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#if ENABLE_IL2CPP
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true;
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#else
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false;
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#endif
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// public const bool DISABLE_SERIALIZE_REFERENCE_RECOVERY =
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//#if DISABLE_SERIALIZE_REFERENCE_RECOVERY
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// true;
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//#else
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// false;
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//#endif
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}
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}
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