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11 lines
451 B
C#
11 lines
451 B
C#
using UnityEngine;
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namespace DCFApixels.DragonECS
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{
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[CreateAssetMenu(fileName = nameof(EcsDefaultWorldProvider), menuName = EcsConsts.FRAMEWORK_NAME + "/Providers/" + nameof(EcsDefaultWorldProvider), order = 1)]
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public class EcsDefaultWorldProvider : EcsWorldProvider<EcsDefaultWorld>
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{
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protected override EcsDefaultWorld BuildWorld(ConfigContainer configs) { return new EcsDefaultWorld(configs, WorldName, WorldID); }
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}
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}
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