DragonECS-Unity/src/Buildin/EcsDefaultWorldProvider.cs
2025-03-10 13:08:18 +08:00

11 lines
451 B
C#

using UnityEngine;
namespace DCFApixels.DragonECS
{
[CreateAssetMenu(fileName = nameof(EcsDefaultWorldProvider), menuName = EcsConsts.FRAMEWORK_NAME + "/Providers/" + nameof(EcsDefaultWorldProvider), order = 1)]
public class EcsDefaultWorldProvider : EcsWorldProvider<EcsDefaultWorld>
{
protected override EcsDefaultWorld BuildWorld(ConfigContainer configs) { return new EcsDefaultWorld(configs, WorldName, WorldID); }
}
}