DragonECS-Unity/src/Editor/SOWrappers/WrapperBase.cs
2024-03-03 22:46:26 +08:00

74 lines
1.9 KiB
C#

#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace DCFApixels.DragonECS.Unity.Editors
{
[Serializable]
internal abstract class WrapperBase : ScriptableObject
{
public abstract object Data { get; }
public abstract SerializedObject SO { get; }
public abstract SerializedProperty Property { get; }
public abstract void Release();
}
[Serializable]
internal abstract class WrapperBase<TSelf> : WrapperBase
where TSelf : WrapperBase<TSelf>
{
private SerializedObject _so;
private SerializedProperty _property;
private bool _isReleased = false;
private static Stack<TSelf> _wrappers = new Stack<TSelf>();
public override SerializedObject SO
{
get { return _so; }
}
public override SerializedProperty Property
{
get { return _property; }
}
public static TSelf Take()
{
TSelf result;
if (_wrappers.Count <= 0)
{
result = CreateInstance<TSelf>();
result._so = new SerializedObject(result);
result._property = result._so.FindProperty("data");
}
else
{
result = _wrappers.Pop();
}
return result;
}
public static void Release(TSelf wrapper)
{
if (wrapper._isReleased)
{
return;
}
wrapper._isReleased = true;
_wrappers.Push(wrapper);
}
public override void Release()
{
Release((TSelf)this);
}
}
[Serializable]
public class EmptyDummy
{
public static readonly EmptyDummy Instance = new EmptyDummy();
private EmptyDummy() { }
}
}
#endif