DragonECS-Unity/src/Debug/Systems/DebugMonitorBase.cs
2023-03-30 20:49:10 +08:00

20 lines
370 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DCFApixels.DragonECS.Unity.Debug
{
public class DebugMonitorBase : MonoBehaviour
{
internal string monitorName;
private void Awake()
{
DontDestroyOnLoad(this.gameObject);
gameObject.SetActive(false);
}
}
}