DragonECS-Unity/src/Consts.cs
2024-09-21 14:39:09 +08:00

29 lines
1.0 KiB
C#

namespace DCFApixels.DragonECS.Unity
{
public class EcsUnityConsts
{
public const string PACK_GROUP = "_" + EcsConsts.FRAMEWORK_NAME + "/Unity";
public const string ENTITY_BUILDING_GROUP = "Entity Building";
public const string PIPELINE_BUILDING_GROUP = "Pipeline Building";
public const string DEBUG_LAYER = EcsConsts.NAME_SPACE + "Unity." + nameof(DEBUG_LAYER);
public const string UNITY_PACKAGE_NAME = "com.dcfa_pixels.dragonecs-unity";
public const string LOCAL_CACHE_FOLDER = "/Library/" + EcsConsts.AUTHOR + "/" + UNITY_PACKAGE_NAME;
public const string USER_SETTINGS_FOLDER = "/UserSettings/" + EcsConsts.AUTHOR + "/" + UNITY_PACKAGE_NAME;
//EcsConsts.AUTHOR + "/" + EcsConsts.FRAMEWORK_NAME + "/" + nameof(DragonDocsPrefs) + ".prefs"
}
public class EcsUnityDefines
{
public const bool DISABLE_SERIALIZE_REFERENCE_RECOVERY =
#if DISABLE_SERIALIZE_REFERENCE_RECOVERY
true;
#else
false;
#endif
}
}