mirror of
https://github.com/DCFApixels/DragonECS-Unity.git
synced 2025-09-19 10:34:35 +08:00
38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using DCFApixels.DragonECS.Unity;
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using DCFApixels.DragonECS.Unity.Internal;
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namespace DCFApixels.DragonECS
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{
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[MetaColor(MetaColor.DragonRose)]
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[MetaGroup(EcsUnityConsts.PACK_GROUP, EcsConsts.DEBUG_GROUP)]
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[MetaDescription(EcsConsts.AUTHOR, "...")]
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[MetaID("DragonECS_1D16B980920108B62A0971E4058A3E01")]
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public sealed class UnityDebugModule : IEcsModule
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{
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public EcsWorld[] _worlds;
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public UnityDebugModule(params EcsWorld[] worlds)
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{
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_worlds = worlds;
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}
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void IEcsModule.Import(EcsPipeline.Builder b)
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{
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UnityDebugService.Activate();
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b.Layers.Add(EcsUnityConsts.DEBUG_LAYER).Before(EcsConsts.POST_END_LAYER);
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b.AddUnique(new PipelineMonitorSystem(), EcsUnityConsts.DEBUG_LAYER);
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foreach (var world in _worlds)
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{
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b.Add(new WorldMonitorSystem(world), EcsUnityConsts.DEBUG_LAYER);
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}
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}
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}
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public static class DebugModuleExt
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{
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public static EcsPipeline.Builder AddUnityDebug(this EcsPipeline.Builder self, params EcsWorld[] worlds)
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{
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self.AddModule(new UnityDebugModule(worlds));
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return self;
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}
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}
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}
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