DragonECS-Unity/src/CodeTemplates/System.cs.txt
2023-05-07 00:50:44 +08:00

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DCFApixels.DragonECS;
namespace #NAMESPACE#
{
public class #SCRIPTNAME# : IEcsRunSystem, IEcsInject<EcsDefaultWrold>
{
private EcsDefaultWrold _world;
public void Inject(EcsDefaultWrold obj) => _world = obj;
public void Run(EcsPipeline pipeline)
{
// will be called on each EcsPipeline.Run() call
}
}
}