DragonECS-Unity/src/Connectors/AutoEntityCreator.cs
2024-03-10 09:50:20 +08:00

92 lines
2.2 KiB
C#

using UnityEngine;
namespace DCFApixels.DragonECS
{
[DisallowMultipleComponent]
public class AutoEntityCreator : MonoBehaviour
{
[SerializeField]
private EcsEntityConnect _connect;
[SerializeField]
private EcsWorldProviderBase _world;
private bool _created;
#region Properties
public EcsEntityConnect Connect => _connect;
#endregion
#region UnityEvents
private void OnValidate()
{
if (_world == null)
{
AutoResolveWorldProviderDependensy();
}
}
private void Start()
{
CreateEntity();
}
#endregion
#region Methods
private void AutoResolveWorldProviderDependensy()
{
_world = EcsDefaultWorldSingletonProvider.Instance;
}
public void ManualStart()
{
CreateEntity();
}
private void CreateEntity()
{
if (_created)
{
return;
}
if (_world == null)
{
AutoResolveWorldProviderDependensy();
}
else
{
InitConnect(_connect, _world.GetRaw());
}
_created = true;
}
private void InitConnect(EcsEntityConnect connect, EcsWorld world)
{
connect.ConnectWith(world.NewEntityLong(), true);
}
#endregion
#region Editor
#if UNITY_EDITOR
[ContextMenu("Autoset")]
internal void Autoset_Editor()
{
foreach (var connect in GetComponentsInChildren<EcsEntityConnect>())
{
if (connect.GetComponentInParent<AutoEntityCreator>() == this)
{
_connect = connect;
AutoResolveWorldProviderDependensy();
break;
}
}
}
[ContextMenu("Autoset Cascade")]
internal void AutosetCascade_Editor()
{
foreach (var target in GetComponentsInChildren<AutoEntityCreator>())
{
target.Autoset_Editor();
}
}
#endif
#endregion
}
}