DragonECS-Unity/src/Connectors/EcsEntityConnect.cs
2024-11-01 12:44:45 +08:00

271 lines
8.9 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using DCFApixels.DragonECS.Unity;
using UnityEngine;
using DCFApixels.DragonECS.Unity.Internal;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace DCFApixels.DragonECS
{
using static EcsConsts;
public static class EcsConnect
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Connect(this Component cmp, entlong entity, bool applyTemplates)
{
Connect(entity, cmp, applyTemplates);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Connect(this entlong entity, Component cmp, bool applyTemplates)
{
if (cmp.TryGetComponent(out EcsEntityConnect connect) == false)
{
connect = cmp.gameObject.AddComponent<EcsEntityConnect>();
}
connect.ConnectWith(entity, applyTemplates);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Connect(this GameObject go, entlong entity, bool applyTemplates)
{
Connect(entity, go, applyTemplates);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Connect(this entlong entity, GameObject go, bool applyTemplates)
{
if (go.TryGetComponent(out EcsEntityConnect connect) == false)
{
connect = go.AddComponent<EcsEntityConnect>();
}
connect.ConnectWith(entity, applyTemplates);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Connect(this EcsEntityConnect connect, entlong entity, bool applyTemplates)
{
Connect(entity, connect, applyTemplates);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Connect(this entlong entity, EcsEntityConnect connect, bool applyTemplates)
{
connect.ConnectWith(entity, applyTemplates);
}
}
[SelectionBase]
[DisallowMultipleComponent]
[AddComponentMenu(FRAMEWORK_NAME + "/" + nameof(EcsEntityConnect), 30)]
[MetaColor(MetaColor.DragonCyan)]
[MetaGroup(EcsUnityConsts.PACK_GROUP, EcsUnityConsts.ENTITY_BUILDING_GROUP)]
[MetaDescription(AUTHOR, nameof(MonoBehaviour) + ". Responsible for connecting the entity and GameObject using the EcsEntityConnect.ConnectWith method.")]
[MetaID("FF7EB3809201DEC2F1977C00D3B3443B")]
public class EcsEntityConnect : MonoBehaviour
{
private entlong _entity;
private EcsWorld _world;
private static SparseArray<EcsEntityConnect> _connectedEntities = new SparseArray<EcsEntityConnect>();
[SerializeField]
private bool _deleteEntityWithDestroy = false;
[SerializeField]
private ScriptableEntityTemplateBase[] _scriptableTemplates;
[SerializeField]
private MonoEntityTemplateBase[] _monoTemplates;
private bool _isConnectInvoked = false;
#region Properties
public entlong Entity
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return _entity; }
}
public EcsWorld World
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return _world; }
}
public bool IsConnected
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get { return _entity.IsAlive; }
}
public IEnumerable<ScriptableEntityTemplateBase> ScriptableTemplates
{
get { return _scriptableTemplates; }
}
public IEnumerable<MonoEntityTemplateBase> MonoTemplates
{
get { return _monoTemplates; }
}
public IEnumerable<IEntityTemplate> AllTemplates
{
get { return ((IEnumerable<IEntityTemplate>)_scriptableTemplates).Concat(_monoTemplates); }
}
#endregion
#region Connect
public void ConnectWith(entlong entity, bool applyTemplates)
{
Disconnect();
if (entity.TryUnpack(out int newEntityID, out EcsWorld world))
{
_isConnectInvoked = true;
_entity = entity;
_world = world;
_connectedEntities.Add(GetInstanceID(), this);
var goConnects = world.GetPool<GameObjectConnect>();
if (goConnects.Has(newEntityID))
{
ref readonly var goConnect = ref goConnects.Read(newEntityID);
if (goConnect.IsConnected)
{
goConnect.Connect.Disconnect();
}
}
goConnects.TryAddOrGet(newEntityID) = new GameObjectConnect(this);
if (applyTemplates)
{
ApplyTemplatesFor(world.ID, newEntityID);
}
}
}
public void Disconnect()
{
if (_isConnectInvoked == false)
{
return;
}
_isConnectInvoked = false;
if (_world.IsNullOrDetroyed() == false && _entity.TryGetID(out int oldEntityID))
{
var unityGameObjects = _world.GetPool<GameObjectConnect>();
unityGameObjects.TryDel(oldEntityID);
}
_connectedEntities.Remove(GetInstanceID());
_world = null;
_entity = entlong.NULL;
}
#endregion
#region ApplyTemplates
public void ApplyTemplatesFor(short worldID, int entityID)
{
foreach (var template in _scriptableTemplates)
{
template.Apply(worldID, entityID);
}
foreach (var template in _monoTemplates)
{
template.Apply(worldID, entityID);
}
}
#endregion
#region UnityEvents
private void OnDestroy()
{
entlong ent = _entity;
Disconnect();
if (_deleteEntityWithDestroy == false)
{
return;
}
ent.UnpackUnchecked(out int e, out short gen, out short worldID);
var world = EcsWorld.GetWorld(worldID);
if (world != null && world.IsAlive(e, gen))
{
world.DelEntity(e);
}
//if (_deleteEntiityWithDestroy && ent.TryUnpack(out int id, out EcsWorld world))
//{
// world.DelEntity(id);
//}
}
#endregion
#region Other
public static EcsEntityConnect GetConnectByInstanceID(int instanceID)
{
return _connectedEntities[instanceID];
}
public static bool TryGetConnectByInstanceID(int instanceID, out EcsEntityConnect conncet)
{
return _connectedEntities.TryGetValue(instanceID, out conncet);
}
#endregion
#region Editor
#if UNITY_EDITOR
[ContextMenu("Autoset")]
internal void Autoset_Editor()
{
Autoset(this);
}
[ContextMenu("Autoset Cascade")]
internal void AutosetCascade_Editor()
{
foreach (var item in GetComponentsInChildren<EcsEntityConnect>())
{
Autoset(item);
}
}
[ContextMenu("Unlink Entity")]
internal void UnlinkEntity_Editor()
{
ConnectWith(entlong.NULL, false);
}
[ContextMenu("Delete Entity")]
internal void DeleteEntity_Editor()
{
if (_entity.TryUnpack(out int id, out EcsWorld world))
{
world.DelEntity(id);
}
UnlinkEntity_Editor();
}
private static void Autoset(EcsEntityConnect target)
{
IEnumerable<MonoEntityTemplateBase> result;
if (target.MonoTemplates != null && target.MonoTemplates.Count() > 0)
{
result = target.MonoTemplates.Where(o => o != null).Union(GetTemplatesFor(target.transform));
}
else
{
result = GetTemplatesFor(target.transform);
}
target._monoTemplates = result.ToArray();
EditorUtility.SetDirty(target);
}
private static IEnumerable<MonoEntityTemplateBase> GetTemplatesFor(Transform parent)
{
IEnumerable<MonoEntityTemplateBase> result = parent.GetComponents<MonoEntityTemplateBase>();
for (int i = 0; i < parent.childCount; i++)
{
var child = parent.GetChild(i);
if (child.TryGetComponent<EcsEntityConnect>(out _))
{
return Enumerable.Empty<MonoEntityTemplateBase>();
}
result = result.Concat(GetTemplatesFor(child));
}
return result;
}
#endif
#endregion
}
}